Woozz1e

Kazakhstan
On FACEIT since 2019 79 matches tracked 12 matches in 30 days
Last updated:

How does Woozz1e play?

Rating 0.89 (from 58 matches) K/R 0.67 ADR 78.0 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 36%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 15%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 4%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 3x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +190
= Stayed the same
ADR at 76.6, Win rate at 49%
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
46 matches · 41% win rate
Between 6:00 and 12:00 +25 ELO, win rate 43%

Woozz1e loses the most ELO in match 1 of the day: +25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Cache
  2. Highest rating in a match: 1.79 · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
38% better than 8%
0.65 better than 11%
76.6 better than 27%
0.88 better than 6%
42% of 98 duels better than 7%
47% of 19 situations better than 77%
Dust 218
72% better than 97%
0.69 better than 23%
81.0 better than 50%
0.97 better than 25%
38% of 68 duels better than 3%
38% of 13 situations better than 53%
Ancient8
38% -
0.73 -
84.7 -
0.78-
53% of 15 duels -
100% of 1 situations -
Anubis7
43% -
0.62 -
74.7 -
0.81-
50% of 28 duels -
50% of 4 situations -
Nuke4
75% -
0.69 -
81.7 -
1.07-
40% of 5 duels -
0% of 1 situations -
Overpass3
67% -
0.57 -
64.5 -
0.72-
57% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Woozz1e plays

Across 79 matches Woozz1e averages K/R 0.67 and ADR 78.0; the rating across the 58 rated matches is 0.89. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 72% win rate in 18 matches. In 13 of 58 matches the rating was 1.10 or higher (22%), in 33 it was below 0.90. In 37 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. Woozz1e loses the most ELO in match 1 of the day (+25 ELO, win rate 41%). Things go best in match 2 of the day (+30 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +30 ELO. Improved over the last three months: Headshots +4 pp, ELO +190. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 76.6, Win rate at 49%. Last 30 days: 12 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.