Wootea

Australia
187 matches tracked 28 matches in 30 days
ELO ▲ 2
1,737
30-day peak: 1,896
Rank OCE ▼ 733 places
#2,109
30 days · prev. #1,376 · best #1,292
Last updated:

How does Wootea play?

Rating 1.14 (from 163 matches) K/R 0.81 ADR 85.3 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 163 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+2 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.01).

Headshot rate 52%+4 pp · Ø 48% better than 71%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.16+0.15 · Ø 1.01 better than 92%
Pistol kills per match 3.5
Knife kills 1 in 187 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.2%).

2K rounds 15.1%+1.9 pp · Ø 13.2% better than 90%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 84%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 26x 4K, 5 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 36%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 74%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +4.0
= Stayed the same
K/R at 0.82, Rating at 1.15
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −75

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −44 ELO
21 matches · 38% win rate
On Mirage −11 ELO
50 matches · 50% win rate
Between 0:00 and 6:00 +81 ELO, win rate 27%
On Wednesdays +2 ELO, win rate 36%

Wootea loses the most ELO on Inferno: −44 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Nuke
  2. Highest rating in a match: 2.96 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
50% right on the average
0.81 better than 85%
85.2 better than 77%
1.14 better than 86%
55% of 182 duels better than 75%
38% of 24 situations right on the average
Dust 246
46% better than 31%
0.83 better than 91%
88.3 better than 88%
1.13 better than 86%
52% of 224 duels better than 60%
46% of 28 situations better than 73%
Ancient33
55% better than 65%
0.77 better than 74%
79.9 better than 54%
1.11 better than 85%
49% of 94 duels better than 40%
40% of 10 situations better than 59%
Inferno21
38% better than 6%
0.86 better than 92%
90.2 better than 87%
1.20 better than 89%
49% of 86 duels better than 32%
43% of 7 situations better than 62%
Nuke14
57% -
0.82 -
88.4 -
1.16-
62% of 42 duels -
40% of 10 situations -
Cache13
62% -
0.82 -
83.9 -
1.22-
61% of 46 duels -
50% of 12 situations -
Anubis7
29% -
0.64 -
74.0 -
0.94-
36% of 25 duels -
0% of 6 situations -
Vertigo3
33% -
0.83 -
81.9 -
1.19-
69% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wootea plays

Across 187 matches Wootea averages K/R 0.81 and ADR 85.3; the rating across the 163 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 92% of level 9 players. Averages 17.3 kills per match with 52% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 82 of 163 matches the rating was 1.10 or higher (50%), in 46 it was below 0.90. In 117 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. Wootea loses the most ELO on Inferno (−44 ELO, win rate 38%). Things go best on Dust 2 (+86 ELO, win rate 46%). Match no. 3 of the day goes best: 57% win rate, −10 ELO. Improved over the last three months: ADR +4.0. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −75. Unchanged in recent months: K/R at 0.82, Rating at 1.15. Last 30 days: 28 matches, win rate 50%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.