WooDoo_-

Russia
On FACEIT since 2020 134 matches tracked 51 matches in 30 days
ELO ▲ 41
2,309
30-day peak: 2,309
Rank EU
#99,145
Russia #28,206 in Russia
Last updated:

How does WooDoo_- play?

Rating 1.24 K/R 0.89 ADR 95.2 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 134 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.25+0.21 · Ø 1.04 better than 94%
Pistol kills per match 2.9
Knife kills 3 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.5%).

2K rounds 17.0%+3.5 pp · Ø 13.5% better than 98%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 45x 4K, 5 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, Rating +0.19, ADR +14.4, ELO +55
= Stayed the same
Headshots at 43%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: October 2026 with 0.98. Last 3 months: 0.91 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
44 matches · 55% win rate
In match 1 of the day −22 ELO
46 matches · 43% win rate
Between 6:00 and 12:00 −25 ELO, win rate 42%

WooDoo_- loses the most ELO on Mirage: −43 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.54 · Anubis
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% better than 62%
0.92 better than 96%
97.9 better than 97%
1.27 better than 96%
61% of 182 duels better than 94%
61% of 33 situations better than 95%
Dust 226
46% better than 28%
0.88 better than 94%
93.1 better than 93%
1.25 better than 94%
64% of 103 duels better than 97%
47% of 19 situations better than 75%
Anubis23
61% better than 81%
0.94 better than 98%
102.2 better than 99%
1.30 better than 98%
60% of 109 duels better than 90%
40% of 15 situations better than 53%
Ancient13
46% -
0.74 -
79.7 -
1.01-
48% of 33 duels -
36% of 11 situations -
Nuke12
42% -
0.84 -
92.7 -
1.18-
50% of 54 duels -
75% of 4 situations -
Inferno9
44% -
1.02 -
103.6 -
1.50-
66% of 35 duels -
80% of 10 situations -
Cache7
29% -
0.77 -
85.7 -
1.01-
75% of 20 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WooDoo_- plays

Across 134 matches WooDoo_- averages K/R 0.89, ADR 95.2 and a rating of 1.24. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 19.9 kills per match with 43% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 77 of 134 matches the rating was 1.10 or higher (57%), in 35 it was below 0.90. In 106 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: October 2026 at 1.40. WooDoo_- loses the most ELO on Mirage (−43 ELO, win rate 55%). Things go best in match 3 of the day (−24 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, −24 ELO. Improved over the last three months: K/R +0.13, Rating +0.19, ADR +14.4, ELO +55. Unchanged in recent months: Headshots at 43%, Win rate at 50%. Last 30 days: 51 matches, win rate 57%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.