Wonti2K1

Russia
110 matches tracked
Last updated:

How does Wonti2K1 play?

Rating 1.32 (from 60 matches) K/R 0.91 ADR 94.6 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 95%
Rating distribution from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 50% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 5% very weak below 0.75 0%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.31+0.27 · Ø 1.04 better than 96%
Pistol kills per match 5.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.2%).

2K rounds 17.3%+3.7 pp · Ø 13.6% better than 98%
3K rounds 6.8%+2.6 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 24x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +4.7, Win rate +19 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, ELO −95

Aug to Sep 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.93
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.95. Last 3 months: 0.93 (at the start 0.88). Well above the average (0.75).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −15 ELO
28 matches · 57% win rate
In match 1 of the day +33 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 −8 ELO, win rate 50%

Wonti2K1 loses the most ELO on Dust 2: −15 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Cache
  2. Highest rating in a match: 1.96 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
56% better than 63%
0.90 better than 94%
95.4 better than 94%
1.33 better than 97%
62% of 89 duels better than 94%
33% of 9 situations better than 35%
Dust 228
57% better than 67%
0.89 better than 93%
90.7 better than 86%
1.26 better than 94%
61% of 104 duels better than 91%
43% of 14 situations better than 62%
Ancient16
44% better than 22%
0.92 better than 97%
95.9 better than 95%
1.27-
66% of 29 duels better than 98%
0% of 1 situations better than 1%
Anubis11
73% -
0.92 -
95.3 -
1.39-
68% of 37 duels -
75% of 4 situations -
Nuke7
57% -
0.89 -
89.1 -
1.29-
59% of 17 duels -
43% of 7 situations -
Cache3
100% -
1.14 -
116.5 -
1.60-
67% of 21 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wonti2K1 plays

Across 110 matches Wonti2K1 averages K/R 0.91 and ADR 94.6; the rating across the 60 rated matches is 1.32. Biggest strength: Rating at 1.32, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 20.6 kills per match with 62% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 46 of 60 matches the rating was 1.10 or higher (77%), in 3 it was below 0.90. In 60 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.33. Wonti2K1 loses the most ELO on Dust 2 (−15 ELO, win rate 57%). Things go best on Mirage (+124 ELO, win rate 56%). From match no. 5 of the day on, things go best: 64% win rate, −63 ELO. Improved over the last three months: K/R +0.05, ADR +4.7, Win rate +19 pp. Got weaker: Headshots −7 pp, ELO −95. Last 30 days: 8 matches, win rate 25%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.