Wonszewski

Poland
204 matches tracked 77 matches in 30 days
Last updated:

How does Wonszewski play?

Rating 1.04 (from 84 matches) K/R 0.72 ADR 76.9 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 9
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 84 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 12% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 56%+6 pp better than 90%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 30%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 2.6+1.0 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−5 pp better than 21%
AWP share of kills 7%−4 pp better than 41%
K/D 1.01+0.01 better than 49%
Pistol kills per match 2.3
Knife kills 1 in 204 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.0%+1.9 pp better than 88%
Rounds with 3K 3.3%−0.6 pp better than 20%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 18x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 3.3−1.0 better than 27%
Enemies flashed per round 0.20−0.08 better than 29%
Rounds with a death 71%−1 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.04, Headshots +2 pp
= Stayed the same
ADR at 78.7
▼ Got worse
Win rate −10 pp, ELO −118

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70).

Patterns

From the last 204 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −134 ELO
40 matches · 43% wins
On Mirage −80 ELO
59 matches · 42% wins
Between 0:00 and 6:00 −120 ELO, win rate 40%

Wonszewski loses the most ELO on Ancient: −134 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Nuke
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
42% better than 23%
0.71 better than 39%
76.1 better than 29%
1.02 level
58% of 132 duels better than 88%
31% of 39 situations better than 31%
Anubis46
52% better than 53%
0.76 better than 64%
81.1 better than 54%
1.09 better than 77%
56% of 119 duels better than 81%
29% of 34 situations better than 28%
Ancient40
43% better than 25%
0.67 better than 17%
73.1 better than 12%
0.92-
41% of 63 duels better than 7%
27% of 22 situations better than 20%
Inferno21
52% better than 43%
0.67 better than 21%
73.3 better than 15%
1.24-
53% of 38 duels better than 56%
67% of 9 situations better than 97%
Nuke20
60% better than 65%
0.81 better than 71%
83.8 better than 58%
1.13-
46% of 35 duels better than 20%
33% of 9 situations better than 39%
Dust 213
46% -
0.71 -
73.3 -
1.01-
56% of 41 duels -
22% of 9 situations -
Overpass3
67% -
0.93 -
88.3 -
-
0% of 1 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wonszewski plays

Across 204 matches Wonszewski averages K/R 0.72 and ADR 76.9; the rating across the 84 rated matches is 1.04. Biggest strength: Opening duels won at 56%. That is better than 90% of players on level 9. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 9. On average 15.9 kills per match, 43% of them headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 35 of 84 matches the rating was 1.10 or higher (42%), in 27 it was below 0.90. In 95 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. Wonszewski loses the most ELO on Ancient (−134 ELO, win rate 43%). Things go best on Anubis (+62 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −118. Unchanged in recent months: ADR at 78.7. Last 30 days: 77 matches, win rate 44%, ELO balance −114.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.