Wondha-

South Korea
On FACEIT since 2023 108 matches tracked
ELO
2,544
Peak across recorded matches: 2,699
Rank SEA ▼ 27 places
#934
South Korea #41 in South Korea
30 days · prev. #907 · best #867
Last updated:

How does Wondha- play?

Rating 1.05 (from 73 matches) K/R 0.80 ADR 84.9 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.5
Knife kills 4 in 108 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 61%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 8x 4K, 2 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08
= Stayed the same
K/R at 0.78, ADR at 84.4, Headshots at 52%, Win rate at 54%, ELO at 2,544
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: May 2026 with 1.09. Last 3 months: 0.78 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +2 ELO
26 matches · 35% win rate

Wondha- loses the most ELO in match 2 of the day: +2 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 1.90 · Mirage
  3. Most kills in a match: 56 · Inferno
  4. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
56% better than 63%
0.84 better than 85%
87.2 better than 76%
1.17 better than 84%
53% of 116 duels better than 57%
25% of 12 situations better than 15%
Dust 230
47% better than 30%
0.76 better than 57%
79.7 better than 41%
0.96 better than 20%
48% of 140 duels better than 29%
50% of 12 situations better than 79%
Ancient14
50% -
0.89 -
91.0 -
1.12-
59% of 44 duels -
60% of 5 situations -
Inferno10
70% -
0.80 -
89.6 -
1.05-
49% of 47 duels -
20% of 5 situations -
Anubis9
44% -
0.56 -
71.5 -
0.73-
48% of 31 duels -
-
Nuke6
67% -
0.80 -
84.6 -
1.01-
50% of 24 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wondha- plays

Across 108 matches Wondha- averages K/R 0.80 and ADR 84.9; the rating across the 73 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 51% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 31 of 73 matches the rating was 1.10 or higher (42%), in 29 it was below 0.90. In 37 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. Wondha- loses the most ELO in match 2 of the day (+2 ELO, win rate 35%). Things go best on Mirage (+45 ELO, win rate 56%). From match no. 5 of the day on, things go best: 60% win rate, −22 ELO. Improved over the last three months: Rating +0.08. Unchanged in recent months: K/R at 0.78, ADR at 84.4, Headshots at 52%, Win rate at 54%, ELO at 2,544. Last 30 days: 5 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.