WonderKiDD_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
AverageExactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).
Utility and deaths
Average0.16 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.83. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.16. Last 3 months: 1.07 (at the start 1.08). Slightly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 85.3. Last 3 months: 80.1 (at the start 84.2). Just below the average (80.8).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 55% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: May 2026 with 83%. Last 3 months: 52% (at the start 58%). Slightly above the average (50%).
Best month: August 2026 with 2,159. Last 3 months: 2,135 (at the start 2,010).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 134 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
WonderKiDD_ loses the most ELO on Inferno: −21 ELO, 58% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.09 · Ancient
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 134 matchesCompared with players on the same level who have at least 15 matches on the map.
How WonderKiDD_ plays
Across 134 matches WonderKiDD_ averages K/R 0.76, ADR 81.9 and a rating of 1.07. Biggest strength: Headshot rate at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Inferno with a 58% win rate in 31 matches. In 55 of 134 matches the rating was 1.10 or higher (41%), in 45 it was below 0.90. In 61 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. WonderKiDD_ loses the most ELO on Inferno (−21 ELO, win rate 58%). Things go best on Mirage (+80 ELO, win rate 57%). Match no. 2 of the day goes best: 76% win rate, +24 ELO. Improved over the last three months: ELO +125. Got weaker: ADR −4.1, Win rate −6 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, Headshots at 55%. Last 30 days: 13 matches, win rate 62%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.