WonderKiDD_

Hungary
On FACEIT since 2020 134 matches tracked 13 matches in 30 days
Last updated:

How does WonderKiDD_ play?

Rating 1.07 K/R 0.76 ADR 81.9 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 134 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 13x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +125
= Stayed the same
K/R at 0.75, Rating at 1.07, Headshots at 55%
▼ Got worse
ADR −4.1, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −21 ELO
31 matches · 58% win rate
On Anubis −4 ELO
22 matches · 45% win rate
In match 3 of the day −3 ELO
28 matches · 46% win rate

WonderKiDD_ loses the most ELO on Inferno: −21 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.09 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno31
58% better than 60%
0.76 better than 56%
78.7 better than 32%
1.11 better than 66%
58% of 144 duels better than 72%
52% of 25 situations better than 79%
Ancient29
48% better than 37%
0.77 better than 63%
84.7 better than 69%
1.10 better than 74%
54% of 137 duels better than 66%
55% of 22 situations better than 90%
Anubis22
45% better than 28%
0.79 better than 77%
85.2 better than 74%
1.10 better than 74%
48% of 143 duels better than 30%
33% of 9 situations better than 38%
Mirage21
57% better than 72%
0.78 better than 71%
82.4 better than 60%
1.10 better than 74%
43% of 81 duels better than 11%
43% of 14 situations better than 66%
Dust 216
50% better than 44%
0.66 better than 15%
77.3 better than 30%
0.89 better than 9%
40% of 75 duels better than 6%
29% of 14 situations better than 26%
Cache6
83% -
0.81 -
89.9 -
1.19-
52% of 23 duels -
50% of 2 situations -
Nuke4
75% -
0.63 -
70.5 -
0.87-
59% of 17 duels -
0% of 5 situations -
Overpass4
75% -
0.73 -
77.2 -
1.13-
48% of 23 duels -
38% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WonderKiDD_ plays

Across 134 matches WonderKiDD_ averages K/R 0.76, ADR 81.9 and a rating of 1.07. Biggest strength: Headshot rate at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Inferno with a 58% win rate in 31 matches. In 55 of 134 matches the rating was 1.10 or higher (41%), in 45 it was below 0.90. In 61 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. WonderKiDD_ loses the most ELO on Inferno (−21 ELO, win rate 58%). Things go best on Mirage (+80 ELO, win rate 57%). Match no. 2 of the day goes best: 76% win rate, +24 ELO. Improved over the last three months: ELO +125. Got weaker: ADR −4.1, Win rate −6 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, Headshots at 55%. Last 30 days: 13 matches, win rate 62%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.