WonderBow

Fiji
92 matches tracked 42 matches in 30 days
Last updated:

How does WonderBow play?

Rating 1.15 (from 42 matches) K/R 0.78 ADR 84.7 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 42 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 12% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.4
Knife kills 1 in 92 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.2%).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 94%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 11x 4K, 1 ace in 42 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, ADR +7.3, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −60 ELO
22 matches · 45% win rate
From match 5 of the day ±0 ELO
25 matches · 36% win rate

WonderBow loses the most ELO on Inferno: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Longest win streak: 5 wins in a row · Inferno
  3. Highest rating in a match: 2.33 · Dust 2

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis28
46% better than 31%
0.76 better than 64%
85.5 better than 75%
1.07 better than 68%
58% of 62 duels better than 84%
30% of 10 situations better than 31%
Inferno22
45% better than 23%
0.81 better than 80%
86.2 better than 75%
1.19-
55% of 31 duels better than 66%
50% of 4 situations better than 77%
Dust 217
41% better than 21%
0.78 better than 76%
82.2 better than 64%
1.31-
60% of 30 duels better than 91%
50% of 4 situations better than 81%
Cache11
27% -
0.71 -
79.8 -
0.92-
57% of 14 duels -
0% of 1 situations -
Ancient7
14% -
0.85 -
86.3 -
-
-
-
Nuke5
60% -
0.83 -
93.4 -
1.18-
58% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WonderBow plays

Across 92 matches WonderBow averages K/R 0.78 and ADR 84.7; the rating across the 42 rated matches is 1.15. Biggest strength: Opening duels won at 58%, better than 95% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 17.0 kills per match with 47% headshots. The strongest map is Anubis with a 46% win rate in 28 matches. In 19 of 42 matches the rating was 1.10 or higher (45%), in 9 it was below 0.90. In 42 matches with detailed stats: 11 4Ks and 1 ace. WonderBow loses the most ELO on Inferno (−60 ELO, win rate 45%). Things go best on Anubis (+13 ELO, win rate 46%). Improved over the last three months: K/R +0.07, ADR +7.3, Win rate +10 pp. Got weaker: Headshots −7 pp. Last 30 days: 42 matches, win rate 48%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.