Wolf-001

Russia
251 matches tracked 68 matches in 30 days
Last updated:

How does Wolf-001 play?

Rating 0.92 K/R 0.67 ADR 77.8 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 251 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 30%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.98).

Headshot rate 47%−1 pp · Ø 48% better than 42%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.90−0.08 · Ø 0.98 better than 12%
Pistol kills per match 2.7
Knife kills 6 in 251 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (12.9%).

2K rounds 11.5%−1.4 pp · Ø 12.9% better than 10%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 21%
4Ks and aces 18x 4K, 0 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 72%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +356
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −5.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −39 ELO
25 matches · 56% win rate
On Ancient −14 ELO
62 matches · 55% win rate
On Thursdays +8 ELO, win rate 39%

Wolf-001 loses the most ELO on Inferno: −39 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 1.89 · Dust 2

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis73
49% better than 39%
0.69 better than 26%
80.3 better than 49%
0.94 better than 21%
47% of 413 duels better than 28%
31% of 42 situations better than 32%
Ancient62
55% better than 63%
0.68 better than 23%
79.1 better than 41%
0.93 better than 22%
48% of 348 duels better than 31%
59% of 29 situations better than 91%
Dust 257
56% better than 68%
0.66 better than 17%
76.0 better than 29%
0.88 better than 9%
45% of 272 duels better than 20%
20% of 20 situations better than 10%
Inferno25
56% better than 57%
0.66 better than 17%
75.0 better than 23%
0.93 better than 17%
41% of 128 duels better than 6%
8% of 13 situations better than 3%
Mirage22
45% better than 30%
0.64 better than 12%
72.7 better than 17%
0.88 better than 10%
44% of 95 duels better than 17%
33% of 12 situations better than 38%
Nuke10
40% -
0.72 -
77.9 -
0.99-
44% of 52 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wolf-001 plays

Across 251 matches Wolf-001 averages K/R 0.67, ADR 77.8 and a rating of 0.92. Biggest strength: Utility damage per round at 6.2, better than 90% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 7% of level 9 players. Averages 15.1 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 57 matches. In 69 of 251 matches the rating was 1.10 or higher (27%), in 123 it was below 0.90. In 173 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. Wolf-001 loses the most ELO on Inferno (−39 ELO, win rate 56%). Things go best on Mirage (+129 ELO, win rate 45%). Match no. 3 of the day goes best: 58% win rate, −21 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +356. Got weaker: K/R −0.05, Rating −0.06, ADR −5.6. Last 30 days: 68 matches, win rate 53%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.