Woe-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (11%).
Clutch
Average31% of 1v1s won and so well below the average (42%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.05).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (4.2%).
Utility and deaths
Average0.20 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.65. Last 3 months: 0.66 (at the start 0.63). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 0.95. Last 3 months: 0.96 (at the start 0.90). Clearly below the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 69.6. Last 3 months: 68.3 (at the start 66.5). Well below the average (80.9).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 54% (at the start 57%). Just above the average (53%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 55% (at the start 56%). Slightly above the average (53%).
Best month: October 2026 with 3,041. Last 3 months: 3,014 (at the start 2,825).
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 32%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Woe- loses the most ELO on Dust 2: −118 ELO, 45% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 32 · Mirage
- Highest rating in a match: 2.38 · Dust 2
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How Woe- plays
Across 119 matches Woe- averages K/R 0.65, ADR 67.6 and a rating of 0.94. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 67.6, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 14.4 kills per match with 55% headshots. The strongest map is Ancient with a 68% win rate in 25 matches. In 30 of 119 matches the rating was 1.10 or higher (25%), in 51 it was below 0.90. In 78 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. Woe- loses the most ELO on Dust 2 (−118 ELO, win rate 45%). Things go best on Mirage (+150 ELO, win rate 64%). Improved over the last three months: Rating +0.06, ELO +189. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.66, ADR at 68.3, Win rate at 55%. Last 30 days: 53 matches, win rate 55%, net ELO +77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.