WoRsS

France
On FACEIT since 2015 152 matches tracked 65 matches in 30 days
Last updated:

How does WoRsS play?

Rating 1.17 K/R 0.83 ADR 89.6 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 152 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 93%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.3
Knife kills 6 in 152 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 83%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 42x 4K, 6 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 6.9+2.9 · Ø 4.0 better than 96%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether WoRsS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 147 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.82
JulAugSepOct

Best month: July 2026 with 1.06.

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −104 ELO
32 matches · 44% win rate
On Cache −25 ELO
22 matches · 55% win rate
On Wednesdays −28 ELO, win rate 52%

WoRsS loses the most ELO on Anubis: −104 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.73 · Cache

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
52% better than 43%
0.82 better than 78%
88.5 better than 80%
1.16 better than 79%
57% of 201 duels better than 76%
31% of 16 situations better than 28%
Inferno35
69% better than 84%
0.74 better than 33%
80.8 better than 30%
1.06 better than 33%
58% of 170 duels better than 67%
45% of 20 situations better than 64%
Anubis32
44% better than 19%
0.91 better than 96%
96.9 better than 97%
1.28 better than 95%
53% of 168 duels better than 54%
52% of 21 situations better than 82%
Cache22
55% better than 42%
0.85 better than 75%
92.6 better than 79%
1.17 better than 65%
52% of 120 duels better than 40%
22% of 9 situations better than 16%
Nuke11
91% -
0.81 -
90.0 -
1.09-
59% of 56 duels -
38% of 8 situations -
Mirage6
50% -
0.87 -
92.4 -
1.28-
58% of 24 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WoRsS plays

Across 152 matches WoRsS averages K/R 0.83, ADR 89.6 and a rating of 1.17. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 61% headshots. The strongest map is Nuke with a 91% win rate in 11 matches. In 73 of 152 matches the rating was 1.10 or higher (48%), in 38 it was below 0.90. In 144 matches with detailed stats: 42 4Ks and 6 aces. Best month by rating: July 2026 at 1.56. WoRsS loses the most ELO on Anubis (−104 ELO, win rate 44%). Things go best on Inferno (+115 ELO, win rate 69%). Match no. 1 of the day goes best: 63% win rate, +64 ELO. Last 30 days: 65 matches, win rate 65%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.