Wo1Fyyy

Ukraine
172 matches tracked 101 matches in 30 days
Last updated:

How does Wo1Fyyy play?

Rating 1.06 (from 122 matches) K/R 0.76 ADR 79.3 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 80%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 20x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 10%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 79.1, Headshots at 51%
▼ Got worse
Win rate −10 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.76. Slightly above the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
56 matches · 50% win rate
In match 4 of the day −28 ELO
20 matches · 45% win rate
On Sundays −31 ELO, win rate 41%

Wo1Fyyy loses the most ELO on Mirage: −28 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.42 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% right on the average
0.74 better than 57%
78.5 better than 44%
1.00 better than 47%
53% of 154 duels better than 66%
45% of 29 situations better than 71%
Anubis32
50% better than 43%
0.70 better than 33%
74.1 better than 19%
1.01 better than 46%
50% of 86 duels better than 44%
50% of 14 situations better than 80%
Dust 224
38% better than 12%
0.70 better than 38%
75.1 better than 25%
0.95 better than 29%
52% of 54 duels better than 59%
60% of 10 situations better than 94%
Nuke20
65% better than 80%
0.83 better than 77%
85.7 better than 65%
1.16 better than 74%
59% of 63 duels better than 81%
50% of 12 situations better than 76%
Ancient19
47% better than 33%
0.87 better than 95%
87.1 better than 83%
1.25-
62% of 53 duels better than 96%
22% of 9 situations better than 14%
Cache13
46% -
0.81 -
83.6 -
1.06-
47% of 38 duels -
25% of 8 situations -
Inferno7
86% -
0.80 -
78.2 -
1.23-
71% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wo1Fyyy plays

Across 172 matches Wo1Fyyy averages K/R 0.76 and ADR 79.3; the rating across the 122 rated matches is 1.06. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 9 players. Averages 16.6 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 52 of 122 matches the rating was 1.10 or higher (43%), in 40 it was below 0.90. In 122 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. Wo1Fyyy loses the most ELO on Mirage (−28 ELO, win rate 50%). Things go best on Anubis (+27 ELO, win rate 50%). Match no. 2 of the day goes best: 62% win rate. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.76, ADR at 79.1, Headshots at 51%. Last 30 days: 101 matches, win rate 48%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.