Wo0rd_exe
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so slightly below the average (49%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.87 K/D and so clearly below the average (0.97).
Impact
AverageExactly 2 kills in 11.6% of rounds and so clearly below the average (12.8%).
Utility and deaths
Average0.51 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.71. Last 3 months: 0.67 (at the start 0.65). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.92. Last 3 months: 0.91 (at the start 0.87). Clearly below the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 81.1. Last 3 months: 77.2 (at the start 79.2). Just below the average (78.5).
Share of headshot kills
Best month: October 2026 with 45%. Last 3 months: 43% (at the start 44%). Clearly below the average (48%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 49% (at the start 53%). Clearly above the average (46%).
Best month: October 2026 with 1,576. Last 3 months: 1,576 (at the start 1,495).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 187 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Wo0rd_exe loses the most ELO on Mirage: −36 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.11 · Anubis
Maps in detail
from the last 187 matchesCompared with players on the same level who have at least 15 matches on the map.
How Wo0rd_exe plays
Across 187 matches Wo0rd_exe averages K/R 0.67, ADR 77.5 and a rating of 0.90. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.0 kills per match with 43% headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 47 of 187 matches the rating was 1.10 or higher (25%), in 99 it was below 0.90. In 157 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: September 2026 at 0.92. Wo0rd_exe loses the most ELO on Mirage (−36 ELO, win rate 40%). Things go best on Dust 2 (+156 ELO, win rate 63%). Match no. 1 of the day goes best: 59% win rate, +60 ELO. Improved over the last three months: ELO +81. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 77.2, Headshots at 43%. Last 30 days: 49 matches, win rate 57%, net ELO −45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.