Wizzy_18

Portugal
On FACEIT since 2016 70 matches tracked 49 matches in 30 days
ELO ▲ 47
2,109
30-day peak: 2,109
Rank EU
#176,761
Portugal #2,953 in Portugal
Last updated:

How does Wizzy_18 play?

Rating 1.21 K/R 0.85 ADR 85.6 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 70 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 44% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.02).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.27+0.25 · Ø 1.02 better than 96%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 96%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 21x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Wizzy_18 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.78 · Dust 2
  2. Longest win streak: 13 wins in a row · Mirage
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 67%
0.90 better than 96%
89.6 better than 87%
1.28 better than 96%
61% of 100 duels better than 95%
63% of 19 situations better than 95%
Dust 216
81% better than 99%
0.88 better than 94%
84.1 better than 65%
1.26 better than 95%
63% of 73 duels better than 95%
18% of 11 situations better than 7%
Anubis11
45% -
0.75 -
79.2 -
1.06-
57% of 42 duels -
67% of 6 situations -
Ancient8
63% -
0.74 -
75.2 -
1.06-
52% of 31 duels -
67% of 9 situations -
Cache7
43% -
0.84 -
86.1 -
1.17-
45% of 31 duels -
40% of 5 situations -
Inferno7
57% -
0.83 -
89.1 -
1.21-
67% of 24 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wizzy_18 plays

Across 70 matches Wizzy_18 averages K/R 0.85, ADR 85.6 and a rating of 1.21. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 20.1 kills per match with 44% headshots. The strongest map is Dust 2 with a 81% win rate in 16 matches. In 40 of 70 matches the rating was 1.10 or higher (57%), in 16 it was below 0.90. In 70 matches with detailed stats: 21 4Ks and 0 aces. Last 30 days: 49 matches, win rate 57%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.