Witeaz

Romania
204 matches tracked 56 matches in 30 days
Last updated:

How does Witeaz play?

Rating 0.98 (from 186 matches) K/R 0.70 ADR 74.7 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 37%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.00+0.02 · Ø 0.98 better than 59%
Pistol kills per match 2.2
Knife kills 1 in 204 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 40%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 11x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 54%
Enemies flashed per round 0.15−0.11 · Ø 0.26 better than 20%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 73.4, Win rate at 51%
▼ Got worse
Rating −0.05, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.69 (at the start 0.72). Just below the average (0.71).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
68 matches · 60% win rate
On Ancient −21 ELO
42 matches · 48% win rate
Between 12:00 and 18:00 −13 ELO, win rate 26%
On Fridays −4 ELO, win rate 26%

Witeaz loses the most ELO on Mirage: −49 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
60% better than 83%
0.72 better than 55%
75.0 better than 33%
1.01 better than 61%
47% of 176 duels better than 35%
41% of 51 situations better than 61%
Ancient42
48% better than 43%
0.73 better than 54%
77.6 better than 36%
1.01 better than 58%
58% of 179 duels better than 89%
28% of 36 situations better than 25%
Dust 230
50% right on the average
0.68 better than 31%
71.7 better than 14%
0.97 better than 40%
46% of 104 duels better than 28%
32% of 19 situations better than 33%
Inferno23
43% better than 25%
0.69 better than 39%
73.5 better than 21%
0.97 better than 42%
44% of 71 duels better than 18%
44% of 9 situations better than 66%
Anubis22
41% better than 19%
0.68 better than 29%
76.3 better than 32%
0.94 better than 27%
41% of 61 duels better than 7%
50% of 14 situations better than 80%
Nuke9
67% -
0.73 -
73.7 -
1.07-
44% of 18 duels -
75% of 4 situations -
Overpass5
40% -
0.62 -
65.9 -
0.69-
13% of 8 duels -
25% of 4 situations -
Cache3
33% -
0.45 -
57.4 -
0.58-
33% of 9 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Witeaz plays

Across 204 matches Witeaz averages K/R 0.70 and ADR 74.7; the rating across the 186 rated matches is 0.98. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 7 players. Averages 15.2 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 68 matches. In 64 of 186 matches the rating was 1.10 or higher (34%), in 69 it was below 0.90. In 100 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. Witeaz loses the most ELO on Mirage (−49 ELO, win rate 60%). Things go best on Anubis (+53 ELO, win rate 41%). Match no. 2 of the day goes best: 60% win rate, +37 ELO. Got weaker: Rating −0.05, Headshots −4 pp. Unchanged in recent months: K/R at 0.69, ADR at 73.4, Win rate at 51%. Last 30 days: 56 matches, win rate 45%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.