Wissperr

Russia
On FACEIT since 2026 223 matches tracked 69 matches in 30 days
ELO ▼ 149
2,076
30-day peak: 2,253
Rank EU
#193,779
Russia #54,745 in Russia
Last updated:

How does Wissperr play?

Rating 0.98 (from 203 matches) K/R 0.71 ADR 75.8 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 203 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 18x 4K, 0 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +103
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 75.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −58 ELO
31 matches · 39% win rate
On Mirage −46 ELO
79 matches · 56% win rate
On Dust 2 −31 ELO
67 matches · 48% win rate

Wissperr loses the most ELO in match 4 of the day: −58 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.07 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
56% better than 69%
0.69 better than 27%
76.0 better than 26%
0.96 better than 27%
53% of 336 duels better than 61%
39% of 49 situations better than 54%
Dust 267
48% better than 37%
0.74 right on the average
77.3 better than 30%
1.03 right on the average
55% of 254 duels better than 70%
37% of 38 situations better than 47%
Anubis22
50% right on the average
0.73 better than 46%
77.3 better than 32%
1.02 better than 48%
43% of 79 duels better than 12%
56% of 9 situations better than 89%
Ancient18
50% better than 41%
0.62 better than 5%
69.9 better than 5%
0.85 better than 5%
51% of 87 duels right on the average
36% of 11 situations right on the average
Inferno12
42% -
0.71 -
70.0 -
0.97-
54% of 35 duels -
33% of 9 situations -
Nuke10
40% -
0.62 -
70.2 -
0.85-
65% of 23 duels -
14% of 7 situations -
Overpass6
50% -
0.82 -
84.7 -
1.14-
57% of 7 duels -
25% of 4 situations -
Cache5
100% -
0.86 -
93.1 -
1.21-
56% of 16 duels -
50% of 4 situations -
Vertigo4
75% -
0.68 -
68.2 -
1.00-
36% of 14 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wissperr plays

Across 223 matches Wissperr averages K/R 0.71 and ADR 75.8; the rating across the 203 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 79 matches. In 65 of 203 matches the rating was 1.10 or higher (32%), in 81 it was below 0.90. In 147 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. Wissperr loses the most ELO in match 4 of the day (−58 ELO, win rate 39%). Things go best on Anubis (+23 ELO, win rate 50%). Match no. 3 of the day goes best: 62% win rate, +23 ELO. Improved over the last three months: Win rate +3 pp, ELO +103. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 75.2. Last 30 days: 69 matches, win rate 45%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.