Wisnia00

Poland
81 matches tracked
Last updated:

How does Wisnia00 play?

Rating 0.92 (from 60 matches) K/R 0.70 ADR 75.0 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 8% normal 0.90 to 1.09 35% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 33%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 33%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so just below the average (44%).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.95−0.02 · Ø 0.97 better than 50%
Pistol kills per match 2.1
Knife kills 2 in 81 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (12.7%).

2K rounds 14.2%+1.5 pp · Ø 12.7% better than 86%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 50%
MVPs per match 1.9−0.2 · Ø 2.1 better than 26%
4Ks and aces 3x 4K, 0 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.3−0.8 · Ø 4.1 better than 37%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 33%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Rating +0.20
= Stayed the same
ADR at 75.0
▼ Got worse
K/R −0.04, Headshots −2 pp, Win rate −3 pp, ELO −121

Aug to Sep 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.60
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.77. Last 3 months: 0.68 (at the start 0.72). Just below the average (0.70).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 1.73 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 88%
0.71 better than 55%
76.2 better than 42%
0.93 better than 38%
57% of 60 duels better than 88%
38% of 21 situations right on the average
Anubis13
62% -
0.72 -
79.9 -
0.99-
56% of 39 duels -
33% of 3 situations -
Nuke10
30% -
0.79 -
83.2 -
0.99-
45% of 31 duels -
67% of 3 situations -
Cache8
38% -
0.62 -
67.3 -
0.85-
33% of 30 duels -
33% of 6 situations -
Dust 27
14% -
0.56 -
63.3 -
0.78-
46% of 26 duels -
0% of 1 situations -
Overpass7
57% -
0.77 -
77.2 -
0.94-
57% of 7 duels -
0% of 2 situations -
Ancient5
40% -
0.60 -
65.2 -
0.84-
56% of 18 duels -
33% of 3 situations -
Inferno5
60% -
0.68 -
71.2 -
0.96-
50% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wisnia00 plays

Across 81 matches Wisnia00 averages K/R 0.70 and ADR 75.0; the rating across the 60 rated matches is 0.92. Averages 15.7 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 11 of 60 matches the rating was 1.10 or higher (18%), in 28 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. Things go best in match 1 of the day (+134 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +134 ELO. Improved over the last three months: Rating +0.20. Got weaker: K/R −0.04, Headshots −2 pp, Win rate −3 pp, ELO −121. Unchanged in recent months: ADR at 75.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.