WinterRain99

French Southern Territories
On FACEIT since 2024 389 matches tracked 105 matches in 30 days
ELO ▲ 407
2,510
30-day peak: 2,707
Rank EU
#51,135
French Southern Territories #15 in French Southern Territories
Last updated:

How does WinterRain99 play?

Rating 1.07 K/R 0.77 ADR 81.1 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 389 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (331 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.08+0.04 · Ø 1.04 better than 60%
Pistol kills per match 3.0
Knife kills 5 in 389 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 63x 4K, 11 aces in 331 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 24%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +5.5, Headshots +4 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −74 ELO
104 matches · 42% win rate
In match 1 of the day −60 ELO
70 matches · 44% win rate
Between 12:00 and 18:00 −21 ELO, win rate 43%
On Saturdays +55 ELO, win rate 41%

WinterRain99 loses the most ELO on Ancient: −74 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Inferno
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 43 · Cache

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
55% better than 60%
0.75 right on the average
78.4 better than 35%
1.03 better than 45%
53% of 456 duels better than 57%
32% of 81 situations better than 28%
Ancient104
42% better than 18%
0.77 better than 55%
82.0 better than 46%
1.04 better than 47%
55% of 466 duels better than 65%
25% of 63 situations better than 18%
Nuke50
64% better than 77%
0.83 better than 77%
84.0 better than 56%
1.14 better than 70%
58% of 182 duels better than 76%
30% of 37 situations better than 24%
Anubis49
57% better than 66%
0.81 better than 78%
84.7 better than 67%
1.13 better than 76%
56% of 239 duels better than 71%
38% of 24 situations better than 47%
Dust 246
43% better than 19%
0.74 better than 47%
78.1 better than 32%
1.05 right on the average
57% of 182 duels better than 77%
36% of 22 situations better than 44%
Cache11
64% -
0.81 -
80.6 -
1.18-
53% of 49 duels -
23% of 13 situations -
Inferno10
40% -
0.91 -
85.6 -
1.34-
56% of 48 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WinterRain99 plays

Across 389 matches WinterRain99 averages K/R 0.77, ADR 81.1 and a rating of 1.07. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 54% headshots. The strongest map is Nuke with a 64% win rate in 50 matches. In 166 of 389 matches the rating was 1.10 or higher (43%), in 132 it was below 0.90. In 331 matches with detailed stats: 63 4Ks and 11 aces. Best month by rating: September 2026 at 1.11. WinterRain99 loses the most ELO on Ancient (−74 ELO, win rate 42%). Things go best in match 3 of the day (+61 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +61 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +5.5, Headshots +4 pp, Win rate +9 pp. Last 30 days: 105 matches, win rate 55%, net ELO +160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.