WindKuRo

Mongolia
On FACEIT since 2025 284 matches tracked 93 matches in 30 days
ELO ▲ 261
2,143
30-day peak: 2,143
Rank SEA ▼ 893 places
#3,863
Mongolia #999 in Mongolia
30 days · prev. #2,970 · best #2,952
Last updated:

How does WindKuRo play?

Rating 1.10 K/R 0.80 ADR 84.6 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 284 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 74%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.09+0.07 · Ø 1.02 better than 71%
Pistol kills per match 3.2
Zeus kills1 in 284 matches
Knife kills 5 in 284 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.3%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 78%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 59x 4K, 9 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 33%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +124
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.9, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
39 matches · 38% win rate
On Dust 2 −48 ELO
71 matches · 49% win rate
Between 12:00 and 18:00 +8 ELO, win rate 45%
On Tuesdays +81 ELO, win rate 45%

WindKuRo loses the most ELO in match 3 of the day: −50 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.47 · Ancient
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
53% better than 59%
0.82 better than 83%
85.7 better than 75%
1.14 better than 82%
54% of 312 duels better than 67%
41% of 51 situations better than 60%
Dust 271
49% better than 40%
0.81 better than 82%
85.9 better than 77%
1.09 better than 70%
54% of 269 duels better than 65%
43% of 46 situations better than 66%
Ancient62
60% better than 74%
0.81 better than 81%
85.0 better than 70%
1.10 better than 74%
57% of 225 duels better than 81%
36% of 36 situations right on the average
Anubis31
45% better than 28%
0.84 better than 89%
86.4 better than 79%
1.16 better than 87%
55% of 116 duels better than 70%
41% of 22 situations better than 58%
Inferno23
35% better than 8%
0.67 better than 15%
72.1 better than 9%
0.93 better than 13%
44% of 85 duels better than 10%
45% of 11 situations better than 65%
Nuke12
42% -
0.87 -
91.4 -
1.17-
51% of 45 duels -
40% of 5 situations -
Cache5
80% -
0.63 -
75.2 -
0.90-
50% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WindKuRo plays

Across 284 matches WindKuRo averages K/R 0.80, ADR 84.6 and a rating of 1.10. Biggest strength: Rating at 1.10, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 62 matches. In 127 of 284 matches the rating was 1.10 or higher (45%), in 82 it was below 0.90. In 235 matches with detailed stats: 59 4Ks and 9 aces. Best month by rating: July 2026 at 1.14. WindKuRo loses the most ELO in match 3 of the day (−50 ELO, win rate 38%). Things go best on Mirage (+55 ELO, win rate 53%). Match no. 4 of the day goes best: 71% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp, ELO +124. Got weaker: K/R −0.04, Rating −0.05, ADR −4.9, Win rate −8 pp. Last 30 days: 93 matches, win rate 53%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.