Willitoz

France
On FACEIT since 2018 50 matches tracked
Last updated:

How does Willitoz play?

Rating 0.95 K/R 0.68 ADR 77.6 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 50 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 24% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

35% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 35%−15 pp · Ø 50% better than 1%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 0.94−0.05 · Ø 0.99 better than 26%
Pistol kills per match 2.0
Knife kills 1 in 50 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (3.9%).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 64%
3K rounds 2.1%−1.8 pp · Ø 3.9% better than 1%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 8x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.08, Win rate +12 pp
= Stayed the same
K/R at 0.69, ADR at 78.2, ELO at 1,616
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.69 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −48 ELO
24 matches · 29% win rate

Willitoz loses the most ELO in match 1 of the day: −48 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.80 · Dust 2
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
71% -
0.74 -
82.6 -
1.03-
44% of 68 duels -
50% of 6 situations -
Ancient9
22% -
0.66 -
78.0 -
0.88-
26% of 38 duels -
67% of 3 situations -
Anubis8
13% -
0.60 -
72.2 -
0.82-
35% of 43 duels -
50% of 6 situations -
Mirage7
0% -
0.60 -
72.5 -
0.84-
26% of 27 duels -
25% of 4 situations -
Inferno6
67% -
0.74 -
75.3 -
1.07-
50% of 24 duels -
100% of 1 situations -
Cache3
67% -
0.67 -
70.9 -
0.97-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Willitoz plays

Across 50 matches Willitoz averages K/R 0.68, ADR 77.6 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 8 players. Most room to improve: Opening duels won at 35%, better than only 1% of level 8 players. Averages 14.7 kills per match with 50% headshots. In 17 of 50 matches the rating was 1.10 or higher (34%), in 26 it was below 0.90. In 29 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. Willitoz loses the most ELO in match 1 of the day (−48 ELO, win rate 29%). Improved over the last three months: Rating +0.08, Win rate +12 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 78.2, ELO at 1,616. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.