Willi_schmi
How does Willi_schmi play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average45% headshots and so clearly below the average (49%).
Impact
AverageExactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average37% of nades dealing damage or blinding and so slightly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 0.98 (at the start 1.01). Slightly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 83.9. Last 3 months: 79.4 (at the start 80.5). Just below the average (80.4).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 44% (at the start 47%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months: 62% (at the start 48%). Well above the average (49%).
Best month: October 2026 with 2,089. Last 3 months: 2,089 (at the start 1,845).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 32 · Nuke
- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 1.82 · Inferno
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How Willi_schmi plays
Across 73 matches Willi_schmi averages K/R 0.72, ADR 79.7 and a rating of 0.99. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 45% headshots. The strongest map is Ancient with a 61% win rate in 18 matches. In 24 of 73 matches the rating was 1.10 or higher (33%), in 24 it was below 0.90. In 52 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. Improved over the last three months: Win rate +14 pp, ELO +244. Got weaker: K/R −0.06, Headshots −3 pp. Unchanged in recent months: Rating at 0.98, ADR at 79.4. Last 30 days: 31 matches, win rate 71%, net ELO −27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.