Wildsh0t

Canada
On FACEIT since 2026 232 matches tracked 72 matches in 30 days
Last updated:

How does Wildsh0t play?

Rating 0.95 K/R 0.69 ADR 79.2 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 232 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 29%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 50%+1 pp · Ø 49% better than 59%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so slightly below the average (44%).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.95−0.02 · Ø 0.97 better than 46%
Pistol kills per match 1.5
Knife kills 1 in 232 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just above the average (3.7%).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 61%
MVPs per match 2.1−0.1 · Ø 2.2 better than 54%
4Ks and aces 27x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (3.8).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 7.2+3.4 · Ø 3.8 better than 94%
Enemies flashed per round 0.42+0.17 · Ø 0.25 better than 85%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +6.2, ELO +354
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.64). Right on the average (0.71).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −108 ELO
46 matches · 35% win rate
On Inferno −4 ELO
34 matches · 50% win rate
Between 12:00 and 18:00 +43 ELO, win rate 40%
On Tuesdays −37 ELO, win rate 39%

Wildsh0t loses the most ELO on Anubis: −108 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Inferno
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
48% better than 45%
0.68 better than 37%
79.0 better than 56%
0.95 better than 41%
47% of 296 duels better than 36%
42% of 53 situations better than 65%
Anubis46
35% better than 10%
0.68 better than 38%
79.9 better than 59%
0.94 better than 38%
47% of 182 duels better than 39%
30% of 30 situations better than 32%
Inferno34
50% right on the average
0.74 better than 70%
84.2 better than 80%
1.04 better than 73%
56% of 126 duels better than 83%
43% of 23 situations better than 64%
Mirage23
43% better than 29%
0.64 better than 21%
70.0 better than 15%
0.86 better than 16%
40% of 87 duels better than 9%
71% of 14 situations better than 98%
Nuke19
63% better than 80%
0.73 better than 57%
85.3 better than 82%
1.02 better than 63%
58% of 98 duels better than 90%
47% of 15 situations better than 73%
Cache13
62% -
0.76 -
79.8 -
1.01-
58% of 53 duels -
13% of 8 situations -
Ancient10
50% -
0.60 -
70.0 -
0.91-
47% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wildsh0t plays

Across 232 matches Wildsh0t averages K/R 0.69, ADR 79.2 and a rating of 0.95. Biggest strength: Utility damage per round at 7.2, better than 94% of level 5 players. Averages 15.1 kills per match with 42% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 71 of 232 matches the rating was 1.10 or higher (31%), in 102 it was below 0.90. In 159 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: October 2026 at 1.02. Wildsh0t loses the most ELO on Anubis (−108 ELO, win rate 35%). Things go best on Dust 2 (+248 ELO, win rate 48%). Match no. 1 of the day goes best: 60% win rate, +114 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +6.2, ELO +354. Got weaker: Headshots −6 pp, Win rate −4 pp. Last 30 days: 72 matches, win rate 47%, net ELO +173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.