WildPT

Czech Republic
97 matches tracked 35 matches in 30 days
Last updated:

How does WildPT play?

Rating 1.05 K/R 0.76 ADR 87.0 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Deals serious damage
More damage per round than the level 8 average.
Damage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so right on the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.97).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.06+0.09 · Ø 0.97 better than 73%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 72%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 18x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 7.5+3.4 · Ø 4.1 better than 97%
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 96%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
Whether WildPT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
28 matches · 50% win rate
On Mirage −25 ELO
35 matches · 66% win rate
Between 12:00 and 18:00 −24 ELO, win rate 45%
On Sundays +29 ELO, win rate 50%

WildPT loses the most ELO on Dust 2: −50 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.05 · Mirage
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
66% better than 92%
0.83 better than 89%
94.5 better than 96%
1.15 better than 89%
57% of 165 duels better than 85%
32% of 25 situations better than 33%
Dust 228
50% right on the average
0.73 better than 53%
83.4 better than 69%
0.98 better than 40%
45% of 115 duels better than 21%
35% of 17 situations better than 43%
Cache10
50% -
0.84 -
91.4 -
1.15-
47% of 57 duels -
0% of 5 situations -
Inferno9
56% -
0.63 -
79.3 -
0.88-
25% of 36 duels -
50% of 2 situations -
Ancient7
57% -
0.77 -
84.0 -
1.03-
55% of 33 duels -
60% of 5 situations -
Anubis6
50% -
0.60 -
69.6 -
0.84-
44% of 34 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WildPT plays

Across 96 matches WildPT averages K/R 0.76, ADR 87.0 and a rating of 1.05. Biggest strength: Utility damage per round at 7.5, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 17.4 kills per match with 44% headshots. The strongest map is Mirage with a 66% win rate in 35 matches. In 38 of 96 matches the rating was 1.10 or higher (40%), in 33 it was below 0.90. In 96 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. WildPT loses the most ELO on Dust 2 (−50 ELO, win rate 50%). Last 30 days: 35 matches, win rate 54%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.