Wiiam

Ireland
On FACEIT since 2016 218 matches tracked 40 matches in 30 days
ELO ▼ 6
3,035
30-day peak: 3,075
Rank EU ▲ 203 places
#6,861
Ireland #8 in Ireland
30 days · prev. #7,064 · best #6,812
Last updated:

How does Wiiam play?

Rating 1.16 K/R 0.83 ADR 91.0 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 218 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 22%−18 pp · Ø 40% better than 1%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so slightly above the average (1.07).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 3%−9 pp · Ø 12% better than 20%
K/D 1.16+0.09 · Ø 1.07 better than 73%
Pistol kills per match 3.2
Knife kills 8 in 218 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 87%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 37x 4K, 2 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.9+2.1 · Ø 3.8 better than 92%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 90.7
▼ Got worse
ELO −120

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −122 ELO
40 matches · 43% win rate
On Inferno −83 ELO
36 matches · 44% win rate
On Tuesdays +8 ELO, win rate 44%

Wiiam loses the most ELO in match 3 of the day: −122 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.71 · Anubis

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis54
65% better than 80%
0.95 better than 98%
100.4 better than 98%
1.35 better than 98%
60% of 285 duels better than 86%
30% of 27 situations better than 29%
Nuke48
44% better than 12%
0.79 better than 61%
88.5 better than 76%
1.06 better than 41%
52% of 257 duels better than 42%
21% of 33 situations better than 12%
Inferno36
44% better than 7%
0.74 better than 30%
84.7 better than 51%
1.04 better than 24%
49% of 165 duels better than 16%
22% of 18 situations better than 13%
Cache32
59% right on the average
0.85 better than 76%
93.8 better than 84%
1.17 better than 66%
49% of 181 duels better than 22%
33% of 15 situations better than 38%
Mirage31
65% better than 87%
0.87 better than 89%
92.1 better than 89%
1.21 better than 87%
56% of 161 duels better than 70%
17% of 18 situations better than 4%
Ancient10
40% -
0.79 -
87.3 -
1.05-
54% of 56 duels -
50% of 2 situations -
Dust 27
57% -
0.57 -
59.1 -
0.81-
25% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wiiam plays

Across 218 matches Wiiam averages K/R 0.83, ADR 91.0 and a rating of 1.16. Biggest strength: Utility damage per round at 5.9, better than 92% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.3 kills per match with 56% headshots. The strongest map is Anubis with a 65% win rate in 54 matches. In 116 of 218 matches the rating was 1.10 or higher (53%), in 57 it was below 0.90. In 161 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: October 2026 at 1.25. Wiiam loses the most ELO in match 3 of the day (−122 ELO, win rate 43%). Things go best in match 4 of the day (+20 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +20 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp. Got weaker: ELO −120. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 90.7. Last 30 days: 40 matches, win rate 55%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.