Whoolfie

Cape Verde
On FACEIT since 2015 329 matches tracked 135 matches in 30 days
ELO ▲ 451
3,029
30-day peak: 3,029
Rank EU ▲ 2,478 places
#7,279
Cape Verde #6 in Cape Verde
30 days · prev. #9,757 · best #7,279
Last updated:

How does Whoolfie play?

Rating 1.03 K/R 0.75 ADR 80.9 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 329 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−11 pp · Ø 42% better than 12%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.7
Knife kills 2 in 329 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 57x 4K, 3 aces in 329 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Whoolfie is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 329 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −198 ELO
82 matches · 52% win rate
On Ancient −154 ELO
38 matches · 37% win rate
On Tuesdays −92 ELO, win rate 44%

Whoolfie loses the most ELO on Mirage: −198 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.74 · Dust 2

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
52% better than 37%
0.75 better than 44%
82.0 better than 48%
1.03 better than 37%
52% of 413 duels better than 46%
28% of 36 situations better than 18%
Dust 275
52% better than 38%
0.78 better than 60%
85.0 better than 64%
1.08 right on the average
47% of 380 duels better than 21%
33% of 42 situations better than 33%
Anubis63
57% better than 57%
0.71 better than 28%
75.9 better than 21%
0.99 better than 26%
51% of 358 duels better than 40%
18% of 28 situations better than 9%
Ancient38
37% better than 5%
0.73 better than 35%
77.1 better than 23%
0.97 better than 20%
45% of 166 duels better than 12%
40% of 20 situations better than 54%
Cache28
43% better than 8%
0.75 better than 35%
78.8 better than 22%
1.02 better than 22%
46% of 119 duels better than 12%
25% of 16 situations better than 19%
Inferno21
52% better than 18%
0.77 better than 45%
86.9 better than 60%
1.05 better than 29%
50% of 117 duels better than 20%
14% of 7 situations better than 6%
Nuke21
62% better than 63%
0.75 better than 41%
79.9 better than 36%
1.05 better than 38%
54% of 96 duels better than 53%
62% of 13 situations better than 91%

Compared with players on the same level who have at least 15 matches on the map.

How Whoolfie plays

Across 329 matches Whoolfie averages K/R 0.75, ADR 80.9 and a rating of 1.03. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 52% headshots. The strongest map is Nuke with a 62% win rate in 21 matches. In 127 of 329 matches the rating was 1.10 or higher (39%), in 119 it was below 0.90. In 329 matches with detailed stats: 57 4Ks and 3 aces. Best month by rating: August 2026 at 1.16. Whoolfie loses the most ELO on Mirage (−198 ELO, win rate 52%). Things go best on Inferno (+85 ELO, win rate 52%). Match no. 1 of the day goes best: 58% win rate, +22 ELO. Last 30 days: 135 matches, win rate 49%, net ELO −162.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.