Whinnie

Australia
On FACEIT since 2016 163 matches tracked 19 matches in 30 days
ELO ▼ 55
2,152
30-day peak: 2,231
Rank OCE ▲ 43 places
#785
Australia #448 in Australia
30 days · prev. #828 · best #737
Last updated:

How does Whinnie play?

Rating 1.06 (from 143 matches) K/R 0.75 ADR 81.7 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 143 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 16%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 1.07+0.05 · Ø 1.02 better than 68%
Pistol kills per match 2.9
Knife kills 1 in 163 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 22x 4K, 3 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +44 pp, Win rate +12 pp, ELO +108
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 81.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.84. Last 3 months: 0.76 (at the start 0.77). Slightly above the average (0.73).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −177 ELO
45 matches · 31% win rate
On Mirage −114 ELO
55 matches · 49% win rate
Between 12:00 and 18:00 −179 ELO, win rate 40%
On Fridays −63 ELO, win rate 32%

Whinnie loses the most ELO in match 1 of the day: −177 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 35 · Cache
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 40%
0.75 better than 56%
81.9 better than 59%
1.09 better than 72%
53% of 170 duels better than 63%
53% of 30 situations better than 87%
Dust 234
44% better than 25%
0.79 better than 78%
84.2 better than 71%
1.13 better than 83%
53% of 108 duels better than 62%
31% of 16 situations better than 31%
Inferno25
48% better than 33%
0.71 better than 37%
78.3 better than 37%
0.99 better than 32%
49% of 92 duels better than 33%
48% of 23 situations better than 72%
Ancient16
63% better than 84%
0.77 better than 67%
86.1 better than 76%
1.00-
50% of 58 duels better than 42%
25% of 12 situations better than 22%
Anubis14
29% -
0.70 -
74.4 -
0.91-
43% of 46 duels -
30% of 10 situations -
Cache9
67% -
0.88 -
88.7 -
1.28-
65% of 40 duels -
33% of 6 situations -
Nuke8
25% -
0.71 -
82.3 -
0.91-
40% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Whinnie plays

Across 163 matches Whinnie averages K/R 0.75 and ADR 81.7; the rating across the 143 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 43% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 55 of 143 matches the rating was 1.10 or higher (38%), in 51 it was below 0.90. In 99 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. Whinnie loses the most ELO in match 1 of the day (−177 ELO, win rate 31%). Things go best from match 5 of the day (−2 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, −2 ELO. Improved over the last three months: Headshots +44 pp, Win rate +12 pp, ELO +108. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 81.9. Last 30 days: 19 matches, win rate 37%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.