Wh1tes666

Dominica
On FACEIT since 2016 134 matches tracked 94 matches in 30 days
Last updated:

How does Wh1tes666 play?

Rating 1.05 K/R 0.76 ADR 84.0 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 134 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.01−0.02 · Ø 1.03 better than 38%
Pistol kills per match 3.5
Knife kills 11 in 134 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 39x 4K, 4 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 62%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
Whether Wh1tes666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 134 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
30 matches · 40% win rate
In match 3 of the day −17 ELO
23 matches · 39% win rate
On Sundays −45 ELO, win rate 43%

Wh1tes666 loses the most ELO on Dust 2: −56 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.56 · Anubis
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
60% better than 81%
0.73 better than 44%
79.3 better than 41%
1.00 better than 38%
46% of 219 duels better than 21%
56% of 25 situations better than 90%
Dust 230
40% better than 13%
0.77 better than 62%
84.4 better than 65%
1.03 better than 46%
52% of 209 duels right on the average
45% of 11 situations better than 69%
Anubis26
58% better than 68%
0.74 right on the average
82.8 better than 59%
1.04 right on the average
45% of 124 duels better than 18%
47% of 15 situations better than 76%
Nuke10
50% -
0.80 -
93.7 -
1.10-
57% of 53 duels -
40% of 10 situations -
Ancient9
44% -
0.93 -
100.3 -
1.32-
51% of 45 duels -
50% of 6 situations -
Cache3
33% -
0.63 -
69.2 -
0.82-
33% of 6 duels -
0% of 1 situations -
Inferno3
67% -
0.91 -
96.7 -
1.28-
63% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wh1tes666 plays

Across 134 matches Wh1tes666 averages K/R 0.76, ADR 84.0 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · all ELO ranges players. Averages 17.1 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 53 matches. In 57 of 134 matches the rating was 1.10 or higher (43%), in 46 it was below 0.90. In 134 matches with detailed stats: 39 4Ks and 4 aces. Wh1tes666 loses the most ELO on Dust 2 (−56 ELO, win rate 40%). Things go best on Anubis (+47 ELO, win rate 58%). From match no. 5 of the day on, things go best: 64% win rate, +33 ELO. Last 30 days: 94 matches, win rate 55%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.