WgewU8xyPh

Russia
On FACEIT since 2021 153 matches tracked 73 matches in 30 days
ELO ▲ 345
2,412
30-day peak: 2,442
Rank EU
#70,548
Russia #20,004 in Russia
Last updated:

How does WgewU8xyPh play?

Rating 0.95 (from 103 matches) K/R 0.68 ADR 75.2 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 103 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.0% of rounds and so well below the average (4.1%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 2.0%−2.1 pp · Ø 4.1% better than 1%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 8x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +6 pp, ELO +400
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.06, Rating −0.14, ADR −4.3

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
48 matches · 58% win rate
On Anubis −30 ELO
24 matches · 58% win rate
On Mondays ±0 ELO, win rate 42%

WgewU8xyPh loses the most ELO on Mirage: −30 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Nuke
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
58% better than 73%
0.66 better than 14%
72.8 better than 13%
0.94 better than 20%
55% of 111 duels better than 71%
29% of 21 situations better than 24%
Dust 245
56% better than 66%
0.69 better than 25%
76.5 better than 27%
1.01 better than 39%
61% of 92 duels better than 91%
55% of 20 situations better than 88%
Ancient25
60% better than 77%
0.70 better than 28%
73.4 better than 12%
0.92 better than 13%
42% of 76 duels better than 8%
31% of 16 situations better than 33%
Anubis24
58% better than 67%
0.72 better than 38%
82.3 better than 54%
0.95-
59% of 37 duels better than 84%
33% of 6 situations better than 37%
Nuke6
50% -
0.62 -
69.6 -
0.87-
58% of 31 duels -
100% of 1 situations -
Cache4
50% -
0.49 -
66.6 -
0.71-
33% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How WgewU8xyPh plays

Across 153 matches WgewU8xyPh averages K/R 0.68 and ADR 75.2; the rating across the 103 rated matches is 0.95. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 31 of 103 matches the rating was 1.10 or higher (30%), in 47 it was below 0.90. In 73 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. WgewU8xyPh loses the most ELO on Mirage (−30 ELO, win rate 58%). Things go best on Dust 2 (+53 ELO, win rate 56%). Match no. 2 of the day goes best: 73% win rate. Improved over the last three months: Win rate +6 pp, ELO +400. Got weaker: K/R −0.06, Rating −0.14, ADR −4.3. Unchanged in recent months: Headshots at 49%. Last 30 days: 73 matches, win rate 60%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.