WezzL

Russia
On FACEIT since 2016 162 matches tracked 58 matches in 30 days
ELO ▲ 95
3,035
30-day peak: 3,035
Rank EU ▲ 2,651 places
#7,109
Russia #2,000 in Russia
30 days · prev. #9,760 · best #6,962
Last updated:

How does WezzL play?

Rating 1.05 K/R 0.75 ADR 79.5 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 162 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 1 in 162 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.5%).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 23x 4K, 6 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.07, Rating +0.13, ADR +5.0, Win rate +18 pp
= Stayed the same
ELO at 2,688
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.75).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −73 ELO
40 matches · 48% win rate
On Dust 2 −21 ELO
50 matches · 56% win rate
Between 0:00 and 6:00 +99 ELO, win rate 47%

WezzL loses the most ELO in match 2 of the day: −73 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.12 · Nuke
  3. Most kills in a match: 51 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
55% right on the average
0.81 better than 72%
85.8 better than 67%
1.11 better than 64%
54% of 198 duels better than 58%
13% of 24 situations better than 2%
Dust 250
56% better than 54%
0.75 better than 45%
77.8 better than 28%
1.09 better than 55%
54% of 164 duels better than 58%
40% of 45 situations right on the average
Anubis22
55% better than 49%
0.72 better than 33%
78.0 better than 30%
1.00 better than 29%
48% of 82 duels better than 25%
18% of 11 situations better than 9%
Cache13
46% -
0.71 -
78.0 -
0.97-
45% of 47 duels -
43% of 7 situations -
Ancient10
30% -
0.66 -
74.7 -
0.89-
36% of 64 duels -
0% of 3 situations -
Nuke10
90% -
0.65 -
68.8 -
0.98-
39% of 38 duels -
63% of 8 situations -
Inferno6
33% -
0.66 -
74.0 -
1.01-
62% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WezzL plays

Across 162 matches WezzL averages K/R 0.75, ADR 79.5 and a rating of 1.05. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 61% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 62 of 162 matches the rating was 1.10 or higher (38%), in 57 it was below 0.90. In 119 matches with detailed stats: 23 4Ks and 6 aces. Best month by rating: October 2026 at 1.13. WezzL loses the most ELO in match 2 of the day (−73 ELO, win rate 48%). Things go best on Mirage (+75 ELO, win rate 55%). From match no. 5 of the day on, things go best: 63% win rate, +25 ELO. Improved over the last three months: K/R +0.07, Rating +0.13, ADR +5.0, Win rate +18 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 2,688. Last 30 days: 58 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.