WestrnDvina

Mayotte
On FACEIT since 2022 93 matches tracked 43 matches in 30 days
ELO
2,876
Rank EU
#13,225
Mayotte #8 in Mayotte
Last updated:
Next update possible in 31m 47s

How does WestrnDvina play?

Rating 1.35 (from 43 matches) K/R 0.95 ADR 98.5 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 43 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 37% good 1.10 to 1.29 26% normal 0.90 to 1.09 12% weak 0.75 to 0.89 5% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 3.1+1.5 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.45 K/D and so well above the average (1.05).

Headshot rate 43%−9 pp · Ø 52% better than 9%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.45+0.40 · Ø 1.05 better than 99%
Pistol kills per match 3.7
Knife kills 3 in 93 matches

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 18.5%+4.9 pp · Ø 13.6% better than 99%
3K rounds 5.9%+1.6 pp · Ø 4.3% better than 93%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 15x 4K, 1 ace in 43 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 6.6+2.6 · Ø 4.0 better than 95%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.94, ADR at 97.7, Headshots at 44%, Win rate at 58%
▼ Got worse
Nothing clear

Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.94
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.99. Last 3 months: 0.94 (at the start 0.96). Well above the average (0.75).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
29 matches · 48% win rate

WestrnDvina loses the most ELO in match 1 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Anubis
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient17
71% better than 94%
0.99 better than 99%
102.3 better than 99%
1.35-
68% of 37 duels better than 99%
29% of 7 situations better than 26%
Anubis17
71% better than 94%
0.99 better than 99%
103.3 better than 99%
1.43-
63% of 46 duels better than 94%
50% of 6 situations better than 76%
Dust 216
44% better than 17%
1.00 better than 99%
100.7 better than 98%
1.45-
76% of 33 duels better than 99%
67% of 9 situations better than 97%
Inferno15
47% better than 16%
0.92 better than 92%
99.4 better than 93%
1.25-
65% of 55 duels better than 92%
50% of 8 situations better than 73%
Mirage15
60% better than 78%
0.85 better than 87%
88.8 better than 81%
1.12-
38% of 21 duels better than 2%
25% of 4 situations better than 14%
Cache6
33% -
0.81 -
90.9 -
1.34-
57% of 14 duels -
33% of 3 situations -
Nuke5
80% -
1.13 -
103.3 -
1.65-
50% of 4 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WestrnDvina plays

Across 93 matches WestrnDvina averages K/R 0.95 and ADR 98.5; the rating across the 43 rated matches is 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 43%, better than only 9% of level 10 · 2,750-2,999 ELO players. Averages 20.6 kills per match with 43% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 33 of 43 matches the rating was 1.10 or higher (77%), in 5 it was below 0.90. In 43 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.35. WestrnDvina loses the most ELO in match 1 of the day (±0 ELO, win rate 48%). Things go best in match 2 of the day (±0 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate. Unchanged in recent months: K/R at 0.94, ADR at 97.7, Headshots at 44%, Win rate at 58%. Last 30 days: 43 matches, win rate 58%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.