Wesk_Side

Italy
205 matches tracked 63 matches in 30 days
Last updated:

How does Wesk_Side play?

Rating 1.00 (from 146 matches) K/R 0.72 ADR 78.1 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 6
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 146 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 15% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Wesk_Side gets the first kill in 15 of 100 rounds. 5 percentage points above the level 6 average (10%).

Rounds with first kill 15%+5 pp better than 96%
Opening duels won 51%+1 pp better than 64%

Clutch

Weakness
Last one alive

Averages 1.1 kills per match as the last one alive. 0.6 below the level 6 average (1.7).

Clutch 1v1 won 36%−2 pp better than 41%
Clutch 1v2 won 14%−8 pp better than 12%
Clutch kills per match 1.1−0.6 better than 9%

Weapons and aim

Average
Where do the kills come from?

41 of 100 kills by Wesk_Side are headshots. 4 percentage points below the level 6 average (45%).

Headshot rate 41%−4 pp better than 25%
AWP share of kills 31%+20 pp better than 96%
K/D 0.95−0.04 better than 38%
Pistol kills per match 2.6
Knife kills 5 in 205 matches

Impact

Average
Damage and big rounds

Wesk_Side gets exactly 2 kills in 13.7 of 100 rounds. 0.8 percentage points above the level 6 average (12.9%).

2K rounds 13.7%+0.8 pp better than 69%
3K rounds 4.0%+0.1 pp better than 59%
MVPs per match 2.1−0.1 better than 44%
4Ks and aces 24x 4K, 6 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.10 enemies flashed per round (10 per 100 rounds). 0.16 below the level 6 average (0.26).

Utility hit rate 37%+2 pp better than 64%
Utility damage per round 4.4+0.4 better than 59%
Enemies flashed per round 0.10−0.16 better than 9%
Deaths per round 76%+3 pp better than 17%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, ADR +5.8, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp, ELO −102

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68). 0.02 above the level 6 average (0.72).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −23 ELO
49 matches · 59% win rate
On Anubis −21 ELO
41 matches · 34% win rate
On Tuesdays +27 ELO, win rate 35%

Wesk_Side loses the most ELO on Inferno: −23 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Cache
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 47 · Ancient

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno49
59% better than 73%
0.70 on par
77.7 better than 48%
0.93 better than 31%
53% of 318 duels better than 63%
37% of 27 situations better than 51%
Ancient45
44% better than 32%
0.72 on par
78.5 better than 41%
0.98 better than 44%
49% of 240 duels better than 45%
41% of 27 situations better than 56%
Anubis41
34% better than 6%
0.72 on par
77.9 better than 38%
1.00 better than 52%
47% of 244 duels better than 32%
17% of 12 situations better than 6%
Dust 235
57% better than 78%
0.72 on par
78.5 better than 47%
1.05 better than 72%
49% of 250 duels better than 46%
42% of 19 situations better than 63%
Mirage14
64% -
0.72 -
77.6 -
1.14-
45% of 92 duels -
25% of 8 situations -
Cache10
20% -
0.81 -
80.4 -
1.05-
58% of 62 duels -
33% of 9 situations -
Nuke9
56% -
0.80 -
80.1 -
1.20-
58% of 59 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wesk_Side plays

Across 205 matches Wesk_Side averages K/R 0.72 and ADR 78.1; the rating across the 146 rated matches is 1.00. Biggest strength: Rounds with first kill at 15%, better than 96% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 17% of level 6 players. Averages 15.6 kills per match with 41% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 53 of 146 matches the rating was 1.10 or higher (36%), in 71 it was below 0.90. In 146 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: August 2026 at 1.02. Wesk_Side loses the most ELO on Inferno (−23 ELO, win rate 59%). Things go best on Ancient (+38 ELO, win rate 44%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.06, ADR +5.8, Headshots +3 pp. Got weaker: Win rate −3 pp, ELO −102. Last 30 days: 63 matches, win rate 49%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.