Wesk_Side
How does Wesk_Side play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).
Compared with 956 players on level 6, each player over up to their last 100 matches.
Opening
AverageWesk_Side gets the first kill in 15 of 100 rounds. 5 percentage points above the level 6 average (10%).
Clutch
WeaknessAverages 1.1 kills per match as the last one alive. 0.6 below the level 6 average (1.7).
Weapons and aim
Average41 of 100 kills by Wesk_Side are headshots. 4 percentage points below the level 6 average (45%).
Impact
AverageWesk_Side gets exactly 2 kills in 13.7 of 100 rounds. 0.8 percentage points above the level 6 average (12.9%).
Utility and deaths
AverageAverages 0.10 enemies flashed per round (10 per 100 rounds). 0.16 below the level 6 average (0.26).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.68). 0.02 above the level 6 average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.02.
Damage per round (ADR)
Best month: September 2026 with 81.9. Last 3 months: 79.9 (at the start 74.1). 1.1 above the level 6 average (78.8).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 42% (at the start 39%). 3 percentage points below the level 6 average (45%).
Matches won (win rate)
Best month: October 2026 with 63%. Last 3 months: 48% (at the start 51%). 3 percentage points below the level 6 average (51%).
Best month: July 2026 with 1,335. Last 3 months: 1,202 (at the start 1,304).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 205 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Wesk_Side loses the most ELO on Inferno: −23 ELO, 59% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.49 · Cache
- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 47 · Ancient
Maps in detail
from the last 205 matchesCompared with players on the same level who have at least 15 matches on the map.
How Wesk_Side plays
Across 205 matches Wesk_Side averages K/R 0.72 and ADR 78.1; the rating across the 146 rated matches is 1.00. Biggest strength: Rounds with first kill at 15%, better than 96% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 17% of level 6 players. Averages 15.6 kills per match with 41% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 53 of 146 matches the rating was 1.10 or higher (36%), in 71 it was below 0.90. In 146 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: August 2026 at 1.02. Wesk_Side loses the most ELO on Inferno (−23 ELO, win rate 59%). Things go best on Ancient (+38 ELO, win rate 44%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.06, ADR +5.8, Headshots +3 pp. Got weaker: Win rate −3 pp, ELO −102. Last 30 days: 63 matches, win rate 49%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.