Wervix

Italy
73 matches tracked
Last updated:

How does Wervix play?

Rating 0.99 (from 72 matches) K/R 0.71 ADR 73.9 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 72 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−4 pp · Ø 49% better than 14%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 21%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 94%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.9%).

2K rounds 14.0%+1.1 pp · Ø 12.9% better than 79%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 61%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.26).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.5−0.6 · Ø 4.1 better than 38%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 15%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether Wervix is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: July 2026 with 0.73.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Most kills in a match: 44 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
50% right on the average
0.68 better than 33%
71.4 better than 14%
0.96 better than 39%
41% of 75 duels better than 9%
33% of 12 situations better than 37%
Anubis14
43% -
0.75 -
79.5 -
1.00-
49% of 68 duels -
25% of 8 situations -
Dust 212
58% -
0.75 -
75.7 -
1.04-
43% of 74 duels -
50% of 8 situations -
Inferno12
50% -
0.75 -
81.7 -
1.09-
49% of 73 duels -
57% of 7 situations -
Ancient7
57% -
0.70 -
71.4 -
0.96-
50% of 18 duels -
20% of 5 situations -
Nuke6
17% -
0.62 -
52.9 -
0.79-
25% of 24 duels -
0% of 2 situations -
Cache4
50% -
0.61 -
70.7 -
0.87-
46% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wervix plays

Across 73 matches Wervix averages K/R 0.71 and ADR 73.9; the rating across the 72 rated matches is 0.99. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Most room to improve: Opening duels won at 45%, better than only 14% of level 7 players. Averages 16.3 kills per match with 56% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 29 of 72 matches the rating was 1.10 or higher (40%), in 32 it was below 0.90. In 64 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. Things go best from match 5 of the day (−31 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, −31 ELO. Last 30 days: 3 matches, win rate 33%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.