WellYeeSir

Russia
On FACEIT since 2019 167 matches tracked 45 matches in 30 days
ELO ▲ 149
2,396
30-day peak: 2,396
Rank EU
#74,159
Russia #19,451 in Russia
Last updated:

How does WellYeeSir play?

Rating 1.04 K/R 0.75 ADR 78.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 167 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 21x 4K, 1 ace in 111 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +517
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.06, ADR −6.9, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −100 ELO
48 matches · 52% win rate
On Mirage −71 ELO
65 matches · 46% win rate
Between 0:00 and 6:00 −47 ELO, win rate 38%
On Fridays −77 ELO, win rate 41%

WellYeeSir loses the most ELO on Dust 2: −100 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
46% better than 27%
0.71 better than 35%
75.7 better than 23%
0.99 better than 34%
47% of 178 duels better than 25%
32% of 57 situations better than 30%
Dust 248
52% right on the average
0.79 better than 72%
79.6 better than 41%
1.12 better than 75%
48% of 147 duels better than 30%
37% of 27 situations right on the average
Ancient19
58% better than 68%
0.75 right on the average
80.7 better than 43%
1.06 better than 57%
59% of 56 duels better than 87%
53% of 15 situations better than 85%
Anubis15
47% better than 33%
0.88 better than 94%
90.9 better than 91%
1.20 better than 92%
64% of 56 duels better than 96%
22% of 9 situations better than 16%
Nuke10
20% -
0.65 -
71.1 -
0.83-
54% of 26 duels -
23% of 13 situations -
Cache6
33% -
0.60 -
73.0 -
0.85-
61% of 18 duels -
33% of 3 situations -
Inferno3
0% -
0.82 -
83.7 -
1.11-
50% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How WellYeeSir plays

Across 167 matches WellYeeSir averages K/R 0.75, ADR 78.5 and a rating of 1.04. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 72 of 167 matches the rating was 1.10 or higher (43%), in 53 it was below 0.90. In 111 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. WellYeeSir loses the most ELO on Dust 2 (−100 ELO, win rate 52%). Things go best in match 2 of the day (+1 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, +1 ELO. Improved over the last three months: Headshots +3 pp, ELO +517. Got weaker: K/R −0.06, Rating −0.06, ADR −6.9, Win rate −9 pp. Last 30 days: 45 matches, win rate 53%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.