Wejss

Poland
On FACEIT since 2016 45 matches tracked 29 matches in 30 days
Last updated:

How does Wejss play?

Rating 1.03 K/R 0.72 ADR 79.8 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 6x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Wejss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 29 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.64
JunJulAugSepOct

Best month: June 2026 with 0.84.

Patterns

Soon this shows where Wejss loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 17 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
94% better than 99%
0.74 better than 48%
79.5 better than 42%
1.09 better than 66%
52% of 60 duels better than 53%
25% of 4 situations better than 17%
Inferno9
33% -
0.68 -
80.4 -
0.92-
54% of 46 duels -
0% of 1 situations -
Mirage9
44% -
0.68 -
77.0 -
0.92-
55% of 33 duels -
17% of 6 situations -
Anubis4
75% -
0.80 -
83.3 -
1.23-
53% of 17 duels -
33% of 3 situations -
Cache4
50% -
0.59 -
69.0 -
0.95-
27% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Wejss plays

Across 45 matches Wejss averages K/R 0.72, ADR 79.8 and a rating of 1.03. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 47% headshots. In 19 of 45 matches the rating was 1.10 or higher (42%), in 16 it was below 0.90. In 29 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.22. Last 30 days: 29 matches, win rate 55%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.