Weary777

South Korea
60 matches tracked 24 matches in 30 days
Last updated:

How does Weary777 play?

Rating 1.01 K/R 0.73 ADR 79.3 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 6 about average weaker than most
Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 94%
Clutch 1v2 won 8%−15 pp · Ø 23% better than 2%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 48%+3 pp · Ø 45% better than 68%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.01+0.01 · Ø 1.00 better than 71%
Pistol kills per match 3.1
Knife kills 1 in 60 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 86%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.2 · Ø 2.2 better than 83%
4Ks and aces 7x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 18%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether Weary777 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
23 matches · 43% win rate

Weary777 loses the most ELO on Mirage: −56 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 3 wins in a row · Nuke
  3. Highest rating in a match: 1.62 · Ancient

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
43% better than 25%
0.69 better than 40%
71.6 better than 16%
0.98 right on the average
52% of 89 duels better than 64%
43% of 14 situations better than 66%
Dust 213
77% -
0.79 -
88.9 -
1.13-
56% of 59 duels -
63% of 8 situations -
Anubis11
55% -
0.72 -
80.2 -
0.93-
54% of 65 duels -
50% of 6 situations -
Ancient10
40% -
0.76 -
84.8 -
1.05-
41% of 34 duels -
25% of 4 situations -
Nuke3
100% -
0.68 -
75.6 -
0.92-
70% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Weary777 plays

Across 60 matches Weary777 averages K/R 0.73, ADR 79.3 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 6 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 77% win rate in 13 matches. In 25 of 60 matches the rating was 1.10 or higher (42%), in 23 it was below 0.90. In 60 matches with detailed stats: 7 4Ks and 1 ace. Weary777 loses the most ELO on Mirage (−56 ELO, win rate 43%). Last 30 days: 24 matches, win rate 54%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.