We1sss-

Russia
60 matches tracked
Last updated:

How does We1sss- play?

K/R 0.67 ADR 75.9 from 60 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 42%−9 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 67%+28 pp better than 99%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 18%+7 pp better than 81%
K/D 0.95−0.08 better than 19%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.0%−2.3 pp better than 4%
Rounds with 3K 2.0%−2.1 pp better than 1%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +7 pp, ELO +148
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −8.1, Win rate −31 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.60 (at the start 0.71).

Patterns

From the last 60 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −75 ELO
21 matches · 33% wins
On Mirage −25 ELO
21 matches · 62% wins

We1sss- loses the most ELO from match 5 of the day: −75 ELO, 33% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
62% better than 84%
0.67 better than 18%
72.5 better than 12%
-
47% of 109 duels better than 25%
54% of 13 situations better than 89%
Dust 217
47% better than 32%
0.68 better than 21%
73.8 better than 16%
-
53% of 91 duels better than 60%
71% of 7 situations better than 98%
Ancient10
30% –
0.66 –
79.5 –
-
42% of 57 duels –
67% of 6 situations –
Inferno6
67% –
0.68 –
82.2 –
-
42% of 50 duels –
100% of 2 situations –
Anubis3
67% –
0.68 –
78.9 –
-
68% of 22 duels –
-
Nuke3
67% –
0.70 –
79.9 –
-
41% of 17 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How We1sss- plays

Biggest strength: Clutch 1v1 won at 67%. That is better than 99% of players on level 10. Most room to improve: Rounds with 3K at 2.0%. That is better than only 1% of players on level 10. On average 14.6 kills per match, 43% of them headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 21 matches with detailed stats: 2 4Ks and 0 aces. We1sss- loses the most ELO from match 5 of the day (−75 ELO, win rate 33%). Improved over the last three months: Headshots +7 pp, ELO +148. Got weaker: K/R −0.11, ADR −8.1, Win rate −31 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.