Wayf1nder

Italy
On FACEIT since 2021 249 matches tracked 64 matches in 30 days
Last updated:

How does Wayf1nder play?

Rating 1.05 (from 214 matches) K/R 0.76 ADR 81.8 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 214 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.6
Knife kills 2 in 249 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 25x 4K, 4 aces in 168 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 81.4
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −8 ELO
31 matches · 58% win rate
Between 12:00 and 18:00 −18 ELO, win rate 41%
On Tuesdays +3 ELO, win rate 42%

Wayf1nder loses the most ELO on Anubis: −8 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 3.19 · Mirage
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
55% better than 63%
0.82 better than 81%
85.8 better than 71%
1.15 better than 82%
55% of 385 duels better than 71%
31% of 68 situations better than 28%
Dust 266
38% better than 10%
0.71 better than 33%
77.7 better than 30%
0.95 better than 18%
44% of 287 duels better than 12%
32% of 28 situations better than 36%
Anubis31
58% better than 68%
0.79 better than 71%
84.3 better than 66%
1.14 better than 81%
46% of 149 duels better than 18%
22% of 18 situations better than 16%
Ancient26
58% better than 68%
0.75 right on the average
81.8 right on the average
0.97 better than 27%
53% of 116 duels better than 58%
53% of 15 situations better than 85%
Inferno17
35% better than 6%
0.71 better than 28%
78.3 better than 31%
0.93-
47% of 73 duels better than 20%
57% of 7 situations better than 90%
Nuke5
60% -
0.50 -
59.2 -
0.72-
28% of 32 duels -
-
Cache4
75% -
0.70 -
74.6 -
0.99-
65% of 17 duels -
50% of 4 situations -
Vertigo3
67% -
0.67 -
80.8 -
0.88-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wayf1nder plays

Across 249 matches Wayf1nder averages K/R 0.76 and ADR 81.8; the rating across the 214 rated matches is 1.05. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 82 of 214 matches the rating was 1.10 or higher (38%), in 74 it was below 0.90. In 168 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: June 2026 at 1.18. Wayf1nder loses the most ELO on Anubis (−8 ELO, win rate 58%). Things go best on Ancient (+47 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: Win rate +13 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 81.4. Last 30 days: 64 matches, win rate 50%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.