Wax1e-

South Korea
On FACEIT since 2020 255 matches tracked 21 matches in 30 days
ELO ▲ 47
2,220
30-day peak: 2,220
Rank EU
#124,865
South Korea #2,001 in South Korea
Last updated:

How does Wax1e- play?

Rating 1.06 K/R 0.75 ADR 82.1 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 253 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 1.05+0.03 · Ø 1.02 better than 61%
Pistol kills per match 2.9
Knife kills 5 in 253 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (4.0%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 46x 4K, 3 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 82.2
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −304

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.73).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −140 ELO
49 matches · 39% win rate
In match 1 of the day −118 ELO
57 matches · 35% win rate
On Wednesdays −60 ELO, win rate 34%

Wax1e- loses the most ELO in match 2 of the day: −140 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.27 · Inferno
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
47% better than 32%
0.77 better than 67%
83.2 better than 65%
1.07 better than 66%
52% of 464 duels better than 56%
43% of 44 situations better than 64%
Anubis41
41% better than 18%
0.75 better than 58%
82.1 better than 61%
1.04 better than 54%
51% of 255 duels better than 47%
36% of 14 situations better than 45%
Ancient39
64% better than 87%
0.74 better than 53%
84.3 better than 69%
1.02 right on the average
46% of 183 duels better than 20%
35% of 20 situations better than 46%
Inferno27
37% better than 7%
0.77 better than 67%
80.2 better than 45%
1.09 better than 67%
59% of 152 duels better than 85%
41% of 17 situations better than 57%
Nuke24
42% better than 12%
0.77 right on the average
81.7 better than 48%
1.03 better than 40%
50% of 119 duels better than 37%
23% of 13 situations better than 12%
Dust 223
52% better than 54%
0.71 better than 39%
78.6 better than 41%
1.04 better than 55%
50% of 126 duels better than 46%
22% of 9 situations better than 13%
Cache13
62% -
0.75 -
80.1 -
1.13-
64% of 72 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wax1e- plays

Across 253 matches Wax1e- averages K/R 0.75, ADR 82.1 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 111 of 253 matches the rating was 1.10 or higher (44%), in 84 it was below 0.90. In 183 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. Wax1e- loses the most ELO in match 2 of the day (−140 ELO, win rate 39%). Things go best from match 5 of the day (+105 ELO, win rate 57%). Match no. 4 of the day goes best: 64% win rate, +11 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −304. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 82.2. Last 30 days: 21 matches, win rate 38%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.