WatUDoinGren

France
On FACEIT since 2020 169 matches tracked 42 matches in 30 days
ELO ▼ 68
2,104
30-day peak: 2,172
Rank EU
#179,294
France #3,336 in France
Last updated:
Next update possible in 49m 9s

How does WatUDoinGren play?

Rating 0.99 (from 119 matches) K/R 0.73 ADR 80.9 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 22x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.08, ADR −6.5

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.71 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
45 matches · 40% win rate
On Wednesdays ±0 ELO, win rate 32%

WatUDoinGren loses the most ELO on Mirage: −25 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Nuke
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
40% better than 13%
0.72 better than 42%
81.3 better than 55%
0.94 better than 23%
43% of 151 duels better than 11%
25% of 20 situations better than 17%
Dust 237
46% better than 30%
0.78 better than 70%
83.8 better than 64%
1.05 better than 56%
49% of 133 duels better than 37%
42% of 12 situations better than 63%
Inferno27
56% better than 59%
0.69 better than 31%
80.1 better than 46%
0.97 better than 30%
42% of 78 duels better than 8%
30% of 10 situations better than 31%
Ancient24
58% better than 68%
0.69 better than 24%
75.1 better than 18%
0.94 better than 20%
38% of 37 duels better than 1%
55% of 11 situations better than 87%
Anubis16
44% better than 24%
0.81 better than 85%
86.9 better than 81%
1.08-
48% of 79 duels better than 30%
33% of 12 situations better than 39%
Cache9
44% -
0.80 -
84.1 -
0.95-
50% of 16 duels -
-
Nuke8
50% -
0.67 -
75.5 -
1.13-
20% of 15 duels -
50% of 2 situations -
Vertigo3
33% -
0.59 -
61.8 -
0.89-
17% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WatUDoinGren plays

Across 169 matches WatUDoinGren averages K/R 0.73 and ADR 80.9; the rating across the 119 rated matches is 0.99. Most room to improve: Opening duels won at 42%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 42 of 119 matches the rating was 1.10 or higher (35%), in 49 it was below 0.90. In 94 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. WatUDoinGren loses the most ELO on Mirage (−25 ELO, win rate 40%). Things go best on Dust 2 (+24 ELO, win rate 46%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: Win rate +11 pp. Got weaker: K/R −0.08, ADR −6.5. Unchanged in recent months: Headshots at 49%. Last 30 days: 42 matches, win rate 48%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.