Warone

Turkey
208 matches tracked 54 matches in 30 days
Last updated:

How does Warone play?

Rating 0.96 (from 187 matches) K/R 0.70 ADR 78.5 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 187 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 33% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 90%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 14x 4K, 1 ace in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 79%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +201
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 78.4, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −81 ELO
25 matches · 36% win rate
On Ancient −61 ELO
22 matches · 32% win rate
Between 18:00 and 24:00 +41 ELO, win rate 40%
On Saturdays ±0 ELO, win rate 32%

Warone loses the most ELO on Inferno: −81 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.77 · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
63% better than 87%
0.72 better than 48%
79.9 better than 52%
1.01 right on the average
46% of 213 duels better than 28%
52% of 27 situations better than 84%
Mirage58
55% better than 68%
0.72 right on the average
81.1 better than 59%
0.99 better than 45%
54% of 208 duels better than 71%
38% of 29 situations right on the average
Inferno25
36% better than 10%
0.65 better than 19%
75.3 better than 27%
0.88 better than 12%
46% of 92 duels better than 27%
62% of 13 situations better than 92%
Anubis23
39% better than 15%
0.67 better than 22%
73.5 better than 18%
0.93 better than 22%
48% of 81 duels better than 34%
27% of 11 situations better than 21%
Ancient22
32% better than 5%
0.70 better than 31%
79.5 better than 41%
0.91 better than 16%
40% of 78 duels better than 5%
22% of 18 situations better than 16%
Cache10
70% -
0.73 -
78.7 -
1.02-
51% of 41 duels -
13% of 8 situations -
Nuke9
44% -
0.66 -
71.5 -
0.91-
48% of 33 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Warone plays

Across 208 matches Warone averages K/R 0.70 and ADR 78.5; the rating across the 187 rated matches is 0.96. Biggest strength: Headshot rate at 56%, better than 90% of level 8 players. Averages 15.3 kills per match with 56% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 51 of 187 matches the rating was 1.10 or higher (27%), in 75 it was below 0.90. In 171 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. Warone loses the most ELO on Inferno (−81 ELO, win rate 36%). Things go best in match 2 of the day (+106 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +106 ELO. Improved over the last three months: Headshots +4 pp, ELO +201. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 78.4, Win rate at 51%. Last 30 days: 54 matches, win rate 54%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.