Warlson

Belarus
On FACEIT since 2015 168 matches tracked 67 matches in 30 days
ELO ▼ 19
2,471
30-day peak: 2,506
Rank EU
#58,306
Belarus #1,420 in Belarus
Last updated:

How does Warlson play?

Rating 1.13 K/R 0.80 ADR 83.1 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 168 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.4
Knife kills 3 in 168 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 71%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 22x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +268
= Stayed the same
ADR at 82.6, Headshots at 45%, Win rate at 56%
▼ Got worse
K/R −0.06, Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
44 matches · 45% win rate
On Ancient −3 ELO
24 matches · 63% win rate
On Wednesdays ±0 ELO, win rate 49%

Warlson loses the most ELO on Dust 2: −20 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Nuke
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
45% better than 27%
0.76 better than 57%
78.0 better than 35%
1.10 better than 69%
57% of 172 duels better than 79%
31% of 29 situations better than 32%
Mirage33
55% better than 62%
0.78 better than 66%
83.5 better than 61%
1.07 better than 60%
53% of 171 duels better than 61%
18% of 22 situations better than 8%
Ancient24
63% better than 83%
0.83 better than 84%
84.3 better than 63%
1.16 better than 83%
54% of 110 duels better than 62%
44% of 25 situations better than 66%
Anubis19
42% better than 18%
0.81 better than 76%
85.2 better than 69%
1.14 better than 78%
43% of 76 duels better than 11%
27% of 15 situations better than 22%
Nuke18
83% better than 99%
0.84 better than 78%
87.5 better than 73%
1.18 better than 80%
51% of 67 duels better than 42%
46% of 13 situations better than 66%
Cache16
69% -
0.92 -
95.9 -
1.31-
58% of 73 duels -
40% of 15 situations -
Inferno12
50% -
0.75 -
72.3 -
1.07-
56% of 39 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Warlson plays

Across 168 matches Warlson averages K/R 0.80, ADR 83.1 and a rating of 1.13. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Nuke with a 83% win rate in 18 matches. In 84 of 168 matches the rating was 1.10 or higher (50%), in 43 it was below 0.90. In 125 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: September 2026 at 1.24. Warlson loses the most ELO on Dust 2 (−20 ELO, win rate 45%). Things go best in match 4 of the day (+23 ELO, win rate 77%). Match no. 4 of the day goes best: 77% win rate, +23 ELO. Improved over the last three months: ELO +268. Got weaker: K/R −0.06, Rating −0.07. Unchanged in recent months: ADR at 82.6, Headshots at 45%, Win rate at 56%. Last 30 days: 67 matches, win rate 55%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.