Wargane

France
On FACEIT since 2021 124 matches tracked 35 matches in 30 days
Last updated:

How does Wargane play?

Rating 1.05 (from 84 matches) K/R 0.74 ADR 77.6 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.08+0.06 · Ø 1.02 better than 68%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 27%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 18x 4K, 3 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, ADR at 76.9
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
22 matches · 36% win rate
In match 2 of the day −9 ELO
27 matches · 37% win rate
On Inferno −5 ELO
24 matches · 54% win rate

Wargane loses the most ELO on Mirage: −30 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Cache
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis24
46% better than 29%
0.69 better than 27%
76.1 better than 26%
0.96 better than 26%
51% of 69 duels right on the average
44% of 9 situations better than 67%
Inferno24
54% better than 50%
0.79 better than 68%
80.7 better than 42%
1.16 better than 77%
53% of 66 duels right on the average
45% of 20 situations better than 65%
Mirage22
36% better than 7%
0.75 better than 56%
78.6 better than 40%
0.99-
34% of 38 duels better than 1%
33% of 3 situations better than 35%
Ancient20
45% better than 27%
0.74 right on the average
77.0 better than 27%
1.02-
50% of 36 duels better than 42%
45% of 11 situations better than 73%
Dust 217
47% better than 33%
0.69 better than 26%
72.5 better than 12%
1.03-
46% of 24 duels better than 24%
0% of 6 situations better than 1%
Nuke8
75% -
0.66 -
75.3 -
0.88-
25% of 16 duels -
100% of 3 situations -
Cache5
80% -
0.92 -
88.2 -
1.45-
57% of 7 duels -
80% of 5 situations -
Vertigo3
67% -
0.84 -
84.1 -
1.16-
44% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wargane plays

Across 124 matches Wargane averages K/R 0.74 and ADR 77.6; the rating across the 84 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Inferno with a 54% win rate in 24 matches. In 35 of 84 matches the rating was 1.10 or higher (42%), in 24 it was below 0.90. In 84 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. Wargane loses the most ELO on Mirage (−30 ELO, win rate 36%). Things go best in match 3 of the day (+15 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +15 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 76.9. Last 30 days: 35 matches, win rate 40%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.