Waray06

USA
92 matches tracked
Last updated:

How does Waray06 play?

Rating 0.99 (from 65 matches) K/R 0.72 ADR 76.1 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 65 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (47%).

Headshot rate 62%+15 pp · Ø 47% better than 99%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.99−0.02 · Ø 1.01 better than 47%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 37%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 4x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 22%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 22%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 75.3
▼ Got worse
Rating −0.06, Headshots −3 pp, Win rate −7 pp, ELO −67

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.72. Just below the average (0.73).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −53 ELO
46 matches · 33% win rate
On Mirage −24 ELO
32 matches · 50% win rate

Waray06 loses the most ELO in match 1 of the day: −53 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 1.99 · Mirage
  3. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% right on the average
0.68 better than 26%
73.6 better than 19%
0.94 better than 25%
55% of 76 duels better than 75%
13% of 8 situations better than 3%
Ancient18
56% better than 69%
0.76 better than 62%
77.2 better than 28%
1.02 right on the average
53% of 78 duels better than 60%
33% of 9 situations better than 40%
Dust 217
29% better than 3%
0.74 better than 60%
79.7 better than 50%
1.00-
47% of 43 duels better than 28%
50% of 6 situations better than 84%
Inferno9
22% -
0.63 -
71.3 -
0.95-
50% of 20 duels -
0% of 2 situations -
Cache8
63% -
0.74 -
78.0 -
1.00-
36% of 22 duels -
50% of 2 situations -
Anubis6
67% -
0.83 -
81.0 -
1.24-
65% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Waray06 plays

Across 92 matches Waray06 averages K/R 0.72 and ADR 76.1; the rating across the 65 rated matches is 0.99. Biggest strength: Headshot rate at 62%, better than 99% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 15.3 kills per match with 62% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 24 of 65 matches the rating was 1.10 or higher (37%), in 27 it was below 0.90. In 41 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. Waray06 loses the most ELO in match 1 of the day (−53 ELO, win rate 33%). Things go best in match 2 of the day (+15 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate, +15 ELO. Got weaker: Rating −0.06, Headshots −3 pp, Win rate −7 pp, ELO −67. Unchanged in recent months: K/R at 0.72, ADR at 75.3. Last 30 days: 2 matches, win rate 50%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.