War1ox

Russia
254 matches tracked 42 matches in 30 days
Last updated:

How does War1ox play?

Rating 1.01 K/R 0.73 ADR 78.9 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 254 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 47%−4 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 15%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 82%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.00−0.03 · Ø 1.03 better than 58%
Pistol kills per match 2.3
Knife kills 1 in 254 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.4%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 60%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 24x 4K, 1 ace in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 30%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −7.6, Win rate −13 pp, ELO −50

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
41 matches · 34% win rate
On Ancient −44 ELO
44 matches · 55% win rate
Between 0:00 and 6:00 +6 ELO, win rate 40%
On Wednesdays +4 ELO, win rate 36%

War1ox loses the most ELO in match 1 of the day: −47 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Highest rating in a match: 2.12 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
42% better than 22%
0.72 right on the average
77.5 better than 40%
0.98 better than 43%
50% of 361 duels right on the average
26% of 43 situations better than 17%
Dust 263
43% better than 23%
0.71 better than 46%
77.6 better than 40%
0.99 better than 47%
52% of 301 duels better than 61%
45% of 44 situations better than 69%
Ancient44
55% better than 65%
0.81 better than 88%
86.6 better than 83%
1.15 better than 93%
53% of 249 duels better than 70%
22% of 27 situations better than 15%
Anubis42
48% better than 47%
0.73 better than 60%
78.1 better than 47%
1.01 better than 60%
50% of 227 duels right on the average
48% of 27 situations better than 78%
Nuke17
71% better than 95%
0.73 better than 46%
76.6 better than 34%
1.03 right on the average
47% of 66 duels better than 30%
45% of 11 situations better than 64%
Inferno10
20% -
0.69 -
81.7 -
0.88-
56% of 34 duels -
14% of 7 situations -
Cache9
22% -
0.63 -
66.6 -
0.82-
37% of 35 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How War1ox plays

Across 254 matches War1ox averages K/R 0.73, ADR 78.9 and a rating of 1.01. Biggest strength: Headshot rate at 52%, better than 82% of level 7 players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 7 players. Averages 15.9 kills per match with 52% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 90 of 254 matches the rating was 1.10 or higher (35%), in 106 it was below 0.90. In 161 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.07. War1ox loses the most ELO in match 1 of the day (−47 ELO, win rate 34%). Things go best on Mirage (+4 ELO, win rate 42%). Match no. 4 of the day goes best: 59% win rate, −2 ELO. Got weaker: K/R −0.07, Rating −0.09, ADR −7.6, Win rate −13 pp, ELO −50. Unchanged in recent months: Headshots at 52%. Last 30 days: 42 matches, win rate 40%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.