Wanted5124

Denmark
On FACEIT since 2016 113 matches tracked
Last updated:

How does Wanted5124 play?

Rating 1.17 K/R 0.83 ADR 85.0 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 113 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 29% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+7 pp · Ø 50% better than 93%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (47%).

Headshot rate 36%−11 pp · Ø 47% better than 4%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.20+0.21 · Ø 0.99 better than 96%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.1%).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 96%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 6x 4K, 2 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 96%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +8 pp, Win rate +3 pp, ELO +94
= Stayed the same
K/R at 0.81, ADR at 83.7
▼ Got worse
Rating −0.05

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.72).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
38 matches · 39% win rate
In match 1 of the day −15 ELO
26 matches · 31% win rate
Between 18:00 and 24:00 −1 ELO, win rate 35%

Wanted5124 loses the most ELO on Mirage: −68 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Most kills in a match: 50 · Anubis
  3. Highest rating in a match: 2.51 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
39% better than 14%
0.83 better than 90%
85.6 better than 79%
1.16 better than 91%
58% of 118 duels better than 87%
44% of 32 situations better than 68%
Dust 226
54% better than 63%
0.75 better than 62%
78.2 better than 42%
1.05 better than 63%
58% of 95 duels better than 87%
53% of 19 situations better than 85%
Anubis20
50% right on the average
0.85 better than 94%
84.9 better than 75%
1.22 better than 98%
51% of 72 duels better than 54%
35% of 17 situations better than 45%
Inferno18
61% better than 82%
0.92 better than 98%
94.3 better than 96%
1.28 better than 98%
59% of 82 duels better than 86%
38% of 8 situations right on the average
Nuke6
50% -
0.75 -
76.2 -
1.03-
70% of 20 duels -
25% of 4 situations -
Cache3
67% -
1.00 -
88.7 -
1.46-
60% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wanted5124 plays

Across 113 matches Wanted5124 averages K/R 0.83, ADR 85.0 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 96% of level 8 players. Most room to improve: Headshot rate at 36%, better than only 4% of level 8 players. Averages 18.3 kills per match with 36% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 66 of 113 matches the rating was 1.10 or higher (58%), in 27 it was below 0.90. In 37 matches with detailed stats: 6 4Ks and 2 aces. Wanted5124 loses the most ELO on Mirage (−68 ELO, win rate 39%). Things go best on Dust 2 (+54 ELO, win rate 54%). Improved over the last three months: Headshots +8 pp, Win rate +3 pp, ELO +94. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.81, ADR at 83.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.