Wanman28

AR
210 matches tracked 69 matches in 30 days
ELO ▼ 111
1,791
30-day peak: 2,228
Rank SA ▲ 3,355 places
#3,038
30 days · before #6,393 · best #3,038
Last updated:

How does Wanman28 play?

Rating 0.94 (from 83 matches) K/R 0.70 ADR 76.8 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 83 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 24% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 19%
Opening duels won 47%−3 pp better than 21%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 38%
Clutch 1v2 won 23%+2 pp better than 63%
Clutch kills per match 2.3+0.6 better than 92%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 55%
AWP share of kills 3%−8 pp better than 20%
K/D 1.04+0.03 better than 61%
Pistol kills per match 2.3
Knife kills 6 in 209 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.7 pp better than 26%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.1−0.2 better than 31%
4Ks and aces 18x 4K, 0 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 6.2+1.9 better than 88%
Enemies flashed per round 0.45+0.17 better than 87%
Rounds with a death 67%−5.0 pp better than 95%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +5 pp, Win rate +6 pp
= Stayed the same
K/R at 0.69, ADR at 77.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.61
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.69 (at the start 0.70).

Patterns

From the last 209 matches, each row based on 20+ matches.

Where does the ELO go?

On Inferno −27 ELO
25 matches · 48% wins
In match 2 of the day −1 ELO
36 matches · 47% wins
In match 4 of the day +24 ELO
27 matches · 41% wins

Wanman28 loses the most ELO on Inferno: −27 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Cache
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
54% better than 65%
0.69 better than 31%
75.0 better than 24%
0.96–
46% of 163 duels better than 25%
28% of 40 situations better than 21%
Mirage55
55% better than 65%
0.69 better than 30%
75.5 better than 28%
0.96–
52% of 158 duels better than 58%
47% of 38 situations better than 74%
Inferno25
48% better than 34%
0.70 better than 33%
81.6 better than 54%
0.89–
54% of 80 duels better than 61%
29% of 21 situations better than 28%
Anubis22
55% better than 62%
0.65 better than 14%
73.4 better than 16%
0.76–
46% of 79 duels better than 27%
43% of 14 situations better than 65%
Ancient18
56% better than 68%
0.75 better than 60%
81.0 better than 52%
1.04–
53% of 81 duels better than 66%
30% of 10 situations better than 32%
Nuke14
50% –
0.65 –
74.2 –
0.83–
44% of 27 duels –
42% of 12 situations –
Cache8
88% –
0.90 –
95.1 –
1.17–
48% of 23 duels –
40% of 10 situations –
Overpass6
67% –
0.65 –
70.6 –
-
100% of 4 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Wanman28 plays

Across 209 matches Wanman28 averages K/R 0.70 and ADR 76.8; the rating across the 83 rated matches is 0.94. Biggest strength: Rounds with a death at 67%. That is better than 95% of players on level 9. Most room to improve: Rounds with first kill at 8%. That is better than only 19% of players on level 9. On average 15.9 kills per match, 49% of them headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 21 of 83 matches the rating was 1.10 or higher (25%), in 38 it was below 0.90. In 131 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Wanman28 loses the most ELO on Inferno (−27 ELO, win rate 48%). Things go best in match 1 of the day (+55 ELO, win rate 63%). Improved over the last three months: Headshots +5 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.0. Last 30 days: 69 matches, win rate 58%, ELO balance +108.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.