Wankla1z

Russia
On FACEIT since 2016 83 matches tracked 31 matches in 30 days
Last updated:

How does Wankla1z play?

Rating 1.14 K/R 0.83 ADR 89.0 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 83 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 3.1
Knife kills 7 in 83 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 90%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 16x 4K, 4 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Wankla1z is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches, all from the last 3 months.

Kills per round (K/R)

0.88
AugSepOct

Best month: October 2026 with 0.88.

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
20 matches · 50% win rate

Wankla1z loses the most ELO on Dust 2: −9 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
50% better than 44%
0.76 better than 62%
86.3 better than 78%
1.04 better than 52%
60% of 94 duels better than 89%
33% of 12 situations better than 37%
Mirage17
35% better than 6%
0.83 better than 86%
87.7 better than 81%
1.12 better than 79%
45% of 66 duels better than 17%
50% of 14 situations better than 82%
Anubis12
25% -
0.79 -
85.0 -
1.04-
48% of 61 duels -
46% of 13 situations -
Inferno11
82% -
0.86 -
89.7 -
1.23-
52% of 75 duels -
25% of 4 situations -
Ancient9
56% -
0.91 -
92.5 -
1.25-
56% of 61 duels -
29% of 7 situations -
Cache7
29% -
0.83 -
96.3 -
1.15-
51% of 35 duels -
67% of 3 situations -
Nuke7
71% -
0.95 -
93.3 -
1.29-
68% of 38 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Wankla1z plays

Across 83 matches Wankla1z averages K/R 0.83, ADR 89.0 and a rating of 1.14. Biggest strength: Damage per round (ADR) at 89.0, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 46% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 40 of 83 matches the rating was 1.10 or higher (48%), in 19 it was below 0.90. In 83 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: August 2026 at 1.21. Wankla1z loses the most ELO on Dust 2 (−9 ELO, win rate 50%). Last 30 days: 31 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.