WaltzDance

Czech Republic
On FACEIT since 2021 412 matches tracked 132 matches in 30 days
ELO ▲ 288
2,390
30-day peak: 2,390
Rank EU
#82,455
Czech Republic #618 in Czech Republic
Last updated:

How does WaltzDance play?

Rating 1.08 K/R 0.79 ADR 84.7 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 412 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (343 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 13%
AWP share of kills 27%+16 pp · Ø 11% better than 93%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.6
Zeus kills1 in 412 matches
Knife kills 15 in 412 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 80x 4K, 13 aces in 343 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 33%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.08, ADR at 84.3
▼ Got worse
K/R −0.04, Headshots −4 pp, Win rate −6 pp, ELO −85

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −134 ELO
86 matches · 40% win rate
On Inferno −60 ELO
27 matches · 33% win rate
On Saturdays −62 ELO, win rate 41%

WaltzDance loses the most ELO on Ancient: −134 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Most kills in a match: 46 · Mirage
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage162
52% right on the average
0.81 better than 78%
85.8 better than 71%
1.11 better than 72%
57% of 1,076 duels better than 80%
29% of 80 situations better than 23%
Anubis96
55% better than 60%
0.81 better than 79%
85.1 better than 70%
1.11 better than 74%
55% of 617 duels better than 67%
49% of 53 situations better than 76%
Ancient86
40% better than 14%
0.80 better than 74%
87.4 better than 78%
1.05 better than 54%
54% of 610 duels better than 64%
31% of 29 situations better than 32%
Inferno27
33% better than 5%
0.69 better than 19%
76.6 better than 21%
0.98 better than 19%
50% of 149 duels better than 30%
50% of 8 situations better than 79%
Cache19
58% -
0.75 -
78.6 -
1.06-
54% of 106 duels -
63% of 8 situations -
Nuke14
43% -
0.74 -
81.2 -
1.01-
45% of 88 duels -
100% of 4 situations -
Dust 28
50% -
0.70 -
76.9 -
0.96-
49% of 45 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How WaltzDance plays

Across 412 matches WaltzDance averages K/R 0.79, ADR 84.7 and a rating of 1.08. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 43% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 184 of 412 matches the rating was 1.10 or higher (45%), in 136 it was below 0.90. In 343 matches with detailed stats: 80 4Ks and 13 aces. Best month by rating: July 2026 at 1.12. WaltzDance loses the most ELO on Ancient (−134 ELO, win rate 40%). Things go best in match 1 of the day (+126 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +126 ELO. Got weaker: K/R −0.04, Headshots −4 pp, Win rate −6 pp, ELO −85. Unchanged in recent months: Rating at 1.08, ADR at 84.3. Last 30 days: 132 matches, win rate 52%, net ELO −148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.