Walroq

Turkey
183 matches tracked
Last updated:

How does Walroq play?

Rating 0.97 K/R 0.66 ADR 71.7 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 183 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.4
Knife kills 1 in 183 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 26%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 20x 4K, 0 aces in 132 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 7.3+3.0 · Ø 4.3 better than 96%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 71.6, Headshots at 50%, Win rate at 48%, ELO at 1,979
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −88 ELO
25 matches · 60% win rate
From match 5 of the day +67 ELO
68 matches · 43% win rate
On Sundays +6 ELO, win rate 33%

Walroq loses the most ELO on Inferno: −88 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Anubis
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.16 · Anubis

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis61
56% better than 63%
0.66 better than 17%
71.9 better than 13%
1.01 better than 46%
50% of 169 duels better than 44%
49% of 57 situations better than 76%
Dust 258
41% better than 21%
0.67 better than 23%
72.1 better than 14%
0.97 better than 37%
49% of 160 duels better than 43%
37% of 57 situations better than 49%
Inferno25
60% better than 73%
0.63 better than 8%
73.7 better than 15%
0.97 better than 27%
44% of 79 duels better than 15%
44% of 18 situations better than 67%
Nuke21
33% better than 3%
0.72 better than 29%
77.1 better than 23%
1.01 better than 34%
51% of 55 duels better than 42%
37% of 19 situations better than 42%
Cache18
44% -
0.56 -
60.3 -
0.84-
45% of 69 duels -
54% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Walroq plays

Across 183 matches Walroq averages K/R 0.66, ADR 71.7 and a rating of 0.97. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 9 players. Most room to improve: Damage per round (ADR) at 71.7, better than only 9% of level 9 players. Averages 14.2 kills per match with 50% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 61 of 183 matches the rating was 1.10 or higher (33%), in 78 it was below 0.90. In 132 matches with detailed stats: 20 4Ks and 0 aces. Walroq loses the most ELO on Inferno (−88 ELO, win rate 60%). Things go best on Anubis (+193 ELO, win rate 56%). Match no. 4 of the day goes best: 58% win rate, +66 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Unchanged in recent months: ADR at 71.6, Headshots at 50%, Win rate at 48%, ELO at 1,979.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.