Walker5

South Korea
118 matches tracked
Last updated:

How does Walker5 play?

Rating 0.93 K/R 0.69 ADR 78.5 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 118 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Weakness
Last one alive

5% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 5%−16 pp · Ø 21% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 87%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.89−0.08 · Ø 0.97 better than 13%
Pistol kills per match 2.8
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so just below the average (12.8%).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 31%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 64%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 78%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.06, Headshots +4 pp
= Stayed the same
ADR at 79.7, Win rate at 48%
▼ Got worse
ELO −91

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.65). Right on the average (0.71).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −74 ELO
21 matches · 48% win rate
On Anubis −26 ELO
26 matches · 58% win rate
Between 0:00 and 6:00 −73 ELO, win rate 42%

Walker5 loses the most ELO on Inferno: −74 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.78 · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% better than 54%
0.69 better than 33%
79.9 better than 51%
0.95 better than 30%
43% of 200 duels better than 15%
50% of 24 situations better than 81%
Anubis26
58% better than 73%
0.65 better than 17%
77.2 better than 38%
0.85 better than 5%
50% of 151 duels right on the average
44% of 9 situations better than 63%
Dust 225
52% better than 55%
0.73 better than 53%
79.2 better than 47%
1.00 better than 47%
55% of 148 duels better than 76%
17% of 12 situations better than 8%
Inferno21
48% better than 39%
0.71 right on the average
81.0 better than 62%
0.98 better than 43%
44% of 148 duels better than 18%
33% of 9 situations better than 40%
Cache10
30% -
0.69 -
75.6 -
0.90-
37% of 70 duels -
60% of 5 situations -
Ancient6
17% -
0.59 -
72.0 -
0.76-
38% of 40 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Walker5 plays

Across 118 matches Walker5 averages K/R 0.69, ADR 78.5 and a rating of 0.93. Biggest strength: Rounds with first kill at 14%, better than 93% of level 8 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 8 players. Averages 15.2 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 26 matches. In 31 of 118 matches the rating was 1.10 or higher (26%), in 55 it was below 0.90. In 73 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.01. Walker5 loses the most ELO on Inferno (−74 ELO, win rate 48%). Things go best on Dust 2 (+95 ELO, win rate 52%). Match no. 2 of the day goes best: 53% win rate, −4 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, Headshots +4 pp. Got weaker: ELO −91. Unchanged in recent months: ADR at 79.7, Win rate at 48%. Last 30 days: 1 matches, win rate 100%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.